Requesting changes in Aura Quest
Posted: Fri Sep 22, 2017 9:09 pm
GM's
Would it be possible to make changes to the Aura quest.
We understand that this quest has been there since many years but now a days how many of us does it?
Whats the use of keeping a quest if people do don't do it, The main reasons why people avoid doing the quest is the time Variance that a person faces leveling up in GP Vs doing quest.It almost takes 40-45 min on an average for any char to complete a single quest rewarding him 3% on comparison a person in GP can get up to 15% in the same amount of time,
Point to be noted here is Mania has always been self sufficient to any class and char,by this i meant if i start playing a char X i can max out a char without anyone's help, all the classes are balanced and have their own importance.Why does leveling up has to suffer disparity?
As i understand that earlier class specific aura quest was changed and new quest systems was introduced to balance time consumption taken by different classes Eg: Archer = 10 Min Warrior = 40 Min but it seems that in doing that management team failed to consider GP leveling to Aura Questing disparity hence now a days rarely people do Quests,
Two possible solutions
One you can go ahead and reduce the no. of kills needed in each map or you can increase the Experience per quest to 5%
Obviously in any scenario GP should always provide better Xp compared to Aura quest else people wont make GP parties and non auras will suffer, hence a stead hike in per quest is enough.
Second you can reduce the Xp in GP hence making it more difficult and something to achieve, people get motivated by things that are difficult to achieve. (Though not advised by me)
Would it be possible to make changes to the Aura quest.
We understand that this quest has been there since many years but now a days how many of us does it?
Whats the use of keeping a quest if people do don't do it, The main reasons why people avoid doing the quest is the time Variance that a person faces leveling up in GP Vs doing quest.It almost takes 40-45 min on an average for any char to complete a single quest rewarding him 3% on comparison a person in GP can get up to 15% in the same amount of time,
Point to be noted here is Mania has always been self sufficient to any class and char,by this i meant if i start playing a char X i can max out a char without anyone's help, all the classes are balanced and have their own importance.Why does leveling up has to suffer disparity?
As i understand that earlier class specific aura quest was changed and new quest systems was introduced to balance time consumption taken by different classes Eg: Archer = 10 Min Warrior = 40 Min but it seems that in doing that management team failed to consider GP leveling to Aura Questing disparity hence now a days rarely people do Quests,
Two possible solutions
One you can go ahead and reduce the no. of kills needed in each map or you can increase the Experience per quest to 5%
Obviously in any scenario GP should always provide better Xp compared to Aura quest else people wont make GP parties and non auras will suffer, hence a stead hike in per quest is enough.
Second you can reduce the Xp in GP hence making it more difficult and something to achieve, people get motivated by things that are difficult to achieve. (Though not advised by me)