I’m starting this thread because the earlier one—[“Success Rate 60% Real or Fake?”]viewtopic.php?t=7020—was locked, and a lot of our valid concerns were left unanswered despite a promise of a follow-up post.
We're not here to create conflict, but as long-term players who are investing real time and money into the game, we deserve clarity and transparency—especially on crafting mechanics.
- 1.NPC Relationship Bonus – Still Undocumented
- 2. GM Blade previously stated:
So:
* Does this mean items like Lumina Essence or Infernal Crafting have 60% as their maximum possible rate?
* If yes, what is the base success rate without Maestro/Relation for such items?
- 3. Dual RNG System?
* Does this mean two RNG checks are done during crafting?
a) One for whether the NPC bonus even counts.
b) Another for the actual success/failure of the craft.
If yes, that makes the effective success rate lower than what is shown, especially if we invest time building NPC relationships that sometimes don’t even apply.
When players invest lakhs worth of in-game resources and real-world money, and still fail 6 out of 10 crafts—even with full bonuses, it naturally raises concerns. We understand how RNG works, but bad luck combined with unclear systems can seriously erode trust in the game.
If RNG is so volatile over a small sample like 10 crafts, how are we expected to gather data over 100 attempts? It would take months of grinding and resource collection just to test whether the system is fair.
We're not asking for guarantees. We’re asking for:
* Transparency.
* Exact formulas or percentages.
* Clarity on systems that directly affect our gameplay and investment.
Please take time to respond in detail. We’re here because we care about the game and want it to grow stronger with a trusting, informed player base.
Awaiting reply from GM Blade, GM Shock, or any team member.
Thanks.