Role Of Elements in A3

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Rabellu
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Role Of Elements in A3

Post by Rabellu » Fri Sep 19, 2008 10:34 am

Elements

"He is at the same rb as me with similar passives and stats and both lvl 165 and yet he is gettin more damage on me than i am on him..."

I'm sure this question must have troubled many a players. One major reason for the edge is the Elemental factor that kicks in.

Elements play a vital role in every aspect of the game. Be it PvP or PvE. Basically elements are of three types
- Fire (Arr) (denoted by the colour Red)
- Ice (Forn) (denoted by the colour Blue)
- Lightning (Di) (denoted by the colour Grey)

How do Elemental properties influence attack?
As most of you know the damage calculation formula clearly indicated the influence of elements on the damage dealt by the player.

Damage = [ ( Continuous effect x Weapon Efficiency ) x ( physical damage + ice, fire, lightning damage ) ] + basic attack damage(glove)(the continuous effect applies to milee characters and for the rest its a fixed value.)

well I'm not gonna talk about the efficiency or continuous effect or damage cos thats a whole new topic.

Coming to the elementals, The formula clearly indicates that ele properties have a multiplicative effect on the total damage dealt.. provided the player has sufficient physical attack power.

How to add elemental properties to a character?

Elemental properties can be added to a char in the following ways

Temporary increase of elemental properties can be achieved by :
- Using Larcs :

Larcs are available for giving a temporary boost to players elemental attack properties
Arr Larc for fire attack
Forn Larc for ice attack
Di Larc for lightning attack

Larcs are available in variants of Small (S) gives +10 increase, Medium (M) gives +20 increase, Large(L) gives +30 increase and Grand (G) gives a +50 increase.

Milarc gives a great boost to all elemental attacks + basic attack power (Its like using Di larc(G), Forn larc(G), Arr larc(G) and larc(G) together) .ie +50 increase of all elemental attacks and +150 increase of attack power

Note: Larc effects DO NOT STACK.. i.e u cannot use DiLarc(G) 2 times to get +100 lightnin attack

- Second method of gaining a temporary boost of elemental attack of defence is by buffs given by HKs

Ice, Fire, Lightning Shields give a 50% increase of respective elemental defence and elemental weapons (ice fire and lightning) give a 50% increase of respective elemental attack)
Karna weapon gives a whopping 50% increase of ALL elemental attack for the player along with a boost of attack power too!

- Barrels also give elemental attack power just like Larcs
Light Barrel for +50 lightning attack
Fire Barrel for +50 Fire attack
Ice Barrel for +50 Ice attack

Permanant :
- The players Shue
Every 5 lvls of a shue gives +1 increase of all elements. The max ele of a super super shue is 51

- The players Armor, shield and weapon
Elements onto armor, Shield (hk) and weapon can be added using jewels.. which I've discussed in detail below.

- Defence and Attack Rings and Necklaces
These can be bought of town NPCs. For lvl 165 players there are rings nd necklace which can have max eles of upto 45 each but i think its not available at ny npc in a3mania. Hope GM's add them to npc list


To add elemental options to armor or weapon or shield

Elemental options can be added to an armor or weapon or shield by using 6 jewels
For Fire : Ruby or Garnet
For Ice : Sapphire or Peridot
For Lightning : Topaz or Opal




Dropping these on armor, Shield or weapon alters the element value for that part.
Adding these may either increase or decrease the element or may leave it unchanged.
However topaz, ruby and sapphires have better chances of maxing out an ele option compared to opgs. They can be procured from armory NPC or by questing
OPGs are less successful and should not be used nd rather shld be saved for adding options to your g8, g9 or g10 sets.

Success of Elemental stones is RANDOM.
Last edited by Rabellu on Mon Oct 13, 2008 6:12 pm, edited 1 time in total.
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Rabellu
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Re: Role Of Elements in A3

Post by Rabellu » Fri Sep 19, 2008 10:37 am

Oops one mistake. In last 2-3 lines i wrote OPG's are abundantly available which is not right. So gm's pls correct that line as its Ruby, Saphire nd Topaz which are abundantly available.
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Re: Role Of Elements in A3

Post by [GM]Scar » Fri Sep 19, 2008 12:54 pm

You didn't add 1 more thing:
Blessing on the weapon gives you higher chance of getting more value for elementals
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Re: Role Of Elements in A3

Post by Greendragon » Sat Feb 07, 2009 4:48 am

"He is at the same rb as me with similar passives and stats and both lvl 165 and yet he is gettin more damage on me than i am on him..."

Damage = [ ( Continuous effect x Weapon Efficiency ) x ( physical damage + ice, fire, lightning damage ) ] + basic attack damage(glove)(the continuous effect applies to milee characters and for the rest its a fixed value.)
for a melee character, Continuous effect on first shot is close to 110% weapon efficiency -> i am assuming it to be 100% as i couldnt find any of the armor types of char def equipment.

Physical damage = Physical attack - Physical defense of the opponent
ice damage = ice attack - ice def of the opponent
light damage = light attack - light def of the opponent
fire damage = fire attack - fire def of the opponent

Basic attack (depends on the char glove)

So ideally damage = [110% * (physical damage+ ele damages)] + basic attack

Unfortunately i dont see this in action in this server. I am assuming there is a difference in calcultion for RB servers... Maybe Scar can help Nightmare to correct his guide :)

Also, i think there is another factor which comes in which is character favours. If the character favours are high, u deal better damage - this is one important reason why Quanato nationals are adviced not to pk :D
Although PK is not the only way to increase favours. If someone could confirm this info... would be gr8 :D
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Re: Role Of Elements in A3

Post by vitalstrike » Sat Feb 07, 2009 9:02 am

yea i wuddd really like to know about this topic nd the dmg calculations tooo good goin GD :ymapplause: :ymapplause:
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Re: Role Of Elements in A3

Post by sahil » Sat Feb 07, 2009 10:31 am

nice...post why didint i thought of posting it b4....i had the info
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Re: Role Of Elements in A3

Post by netdemon » Tue Feb 10, 2009 9:19 pm

3 cheers to GD and NightMaire
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Re: Role Of Elements in A3

Post by [GM]Scar » Thu Feb 12, 2009 2:08 pm

Greendragon wrote: for a melee character, Continuous effect on first shot is close to 110% weapon efficiency -> i am assuming it to be 100% as i couldnt find any of the armor types of char def equipment.

Physical damage = Physical attack - Physical defense of the opponent
ice damage = ice attack - ice def of the opponent
light damage = light attack - light def of the opponent
fire damage = fire attack - fire def of the opponent

Basic attack (depends on the char glove)

So ideally damage = [110% * (physical damage+ ele damages)] + basic attack

Unfortunately i dont see this in action in this server. I am assuming there is a difference in calcultion for RB servers... Maybe Scar can help Nightmare to correct his guide :)

Also, i think there is another factor which comes in which is character favours. If the character favours are high, u deal better damage - this is one important reason why Quanato nationals are adviced not to pk :D
Although PK is not the only way to increase favours. If someone could confirm this info... would be gr8 :D
Don't limit your research to the 4 Walls of the Arena. Try out in the normal maps also.
Regards,
[GM]Scar
A3 Mania Server Dev.

Greendragon
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Re: Role Of Elements in A3

Post by Greendragon » Thu Feb 12, 2009 10:39 pm

Yeah scar... i started my research from normal map only :D
in S2 actually :)
Would be gr8 if you could give some info
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caly20
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Re: Role Of Elements in A3

Post by caly20 » Thu Apr 02, 2009 11:28 pm

guys can any 1 provide me information about eles in g10 ele mage armour???
it would be of great help.... or any link u can provide so i can see to it
Thanx
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GhostWalker
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Re: Role Of Elements in A3

Post by GhostWalker » Thu Apr 02, 2009 11:32 pm

G10 Non elemental mage max ele is 58 58 58 in lvl 10
and in elemental mage set it is 27 27 27 in lvl 10 armor.

Now + 3 positive rep points for this info :ymdevil: :ymdevil: :ymdevil:
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caly20
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Re: Role Of Elements in A3

Post by caly20 » Thu Apr 02, 2009 11:44 pm

thanx Gw thanx a lot
( but dont expect rep points :P)
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Re: Role Of Elements in A3

Post by GhostWalker » Thu Apr 02, 2009 11:52 pm

caly20 wrote:thanx Gw thanx a lot
( but dont expect rep points :P)
Grrr, nxt time no more info for u then :ymdevil: :ymdevil: :ymdevil:
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caly20
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Re: Role Of Elements in A3

Post by caly20 » Fri Apr 03, 2009 12:50 am

:( jaanu angry????
but in love there is no donation
i said thanx behhhhhhhhhh X( X( X( X(
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Re: Role Of Elements in A3

Post by jeevan » Fri Apr 03, 2009 9:54 am

nice info guys :-bd :-bd

CONGRATS FOR ALL OF COLLECTING NICE INFORMATION'S :ymapplause: :ymapplause:


CAN ANY1 OF U GUYS TELL ME HOW TO KNOW THE MAX ELEMENTAL OPTION IN WEAPON N ARMORS ?
IS THERE ANY POST REGARDING IT ?
IT MAY HELPFUL IF U GUYS NOTICE MAX ELEMENT OPTION IN ALL SET .................!
I AM W8ING FOR UR REPLY'S

:)
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IGG : .............


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