Sidhe boss guide and helpfull pointers.
Posted: Wed May 06, 2009 11:45 pm
Hi,
I just wanted to input something to the community. I did bit of research with different bosses, a good guinea pig is Sidhe boss right outside Sidhe map. So I like to share this knowledge of how to tank it and kill it, without the tedious running around which is called kiting in MMORPG language.
Now basically, most important thing you need, to deal with this boss is "High HP bar", somewhere around 8-8.5k. Best class to solo this boss is Archer ofcourse, but if you are teamed up with a HK who can provide KW and heals, then your works gets cut down for you. Having a pan mage is also handy, she can pan you to boss spots, if you need to repot HP quickly.
Sidhe Boss: This boss has high damage, which to some extent ignores defense, I tested it with stone skin, then tried with my HK with 4.2k defense and results were conclusive that its Higher HP bar that matters.
Now coming to the next point, which is skills of this boss. This boss has a debuff damage skill that you should watch for, poison, it reduces fair bit of HP,and its a ticker(like a timed damage), so your vitality decreases every second for 15 seconds. This boss normal damage isnt as lethal but watch for his one hit, when he waits couple seconds and hits, this skill will always be a critical hit to your HP, and if you have poison on you, that hit and a single tick of poison will be enough to kill you. So point to note here in all this is, POT POT POT. Yes, basically you keep pressing 1 repeatedly. Moreover, this boss doesnt have a high HP, 100 shots of 11k+ dmg will bring him down.
This guide is proved cuz I had this build in mind but didn't have enough points to play around cuz I am only rb9 aura 5, so I told Stalina to make changes to his build and he tested this out, there was a learning curve, he died intially due to getting used to the concept of potting, lagg and other factors but after 1-2 failed trys we successfully killed 5 sidhe bosses without dying once.
Infact, this brings me to think, if we can get a Warrior, with high enough HP, say 15k+ or more (I know its possible), then its possible to take a crack on those God bosses. Might need a bit of practice, but its a possiblity..Anyway I also thought of Warrior Merc tank, due to its high HP pool.
A comparison between Warrior Merc Tank and a Warrior, and future builds for God bosses, just speculations:
Warrior Merc tank at lvl 200 and rb4 will have max HP bar of: 2.4k HP (1200stats points x 2) + 4k HP (every lvl increases mercs HP by 20, so 20 x 200) + 1.8k (from robust lvl 10) + 1.6k (800 points at lvl 200 x 4 points each lvl x 2 point increase in HP for every point in vit) = 9.8k HP on a Warrior Merc tank.
Warrior player in comparison gets way more HP then merc, but this warrior would primarily be for bossing purposes.
High HP bar build for Warrior at rb11 Aura5 = 16.8k (putting 4.2k points in Vit, so 4.2k x4) + 600 (robust) + 2640(16 points to warriors HP bar for every lvl, so 165 x 16) + 2.5k (from aura 1-5) = 22540 or 22.5k HP Waahhh A warrior with full g10 set can get close to 1k defense, he might be able to pull it off, testtt it =p
High HP bar build for archer at rb11 Aura5 = 18k + HP but low on attack.
I do understand, lot of people mentioned that, God bosses have one hit skills, may be so, thats why having some HKs in party will come in handy, to RC dead comrades. So, you can either have a warrior Tank the boss or Archer, with range 7 melee attack, and have HKs healing it (heals is range 5? so 7+5 = range 12, God bosses dont have range 12), if someone is tanking a God boss, then others can attack it from far. Best would be to test this build on God bosses like Earth shaker, who have low range of attack. Also, having a warrior tank it, gives archers an edge, cuz warrior keeps the boss pinned at one place, if he isnt dying that is
I dont know if you guys noticed, but bosses in Sidhe and upper areas, ignore defense, they just suck a huge chunk of your HP, disregarding defense completely, unlike Renias and bosses below her from Hatrel n Colo. Thats why all this huge HP bar things isnt just a speculation. If is at all possible to tank God bosses like Rabellu etc then its only possible with Huge HP and a fair bit of defense. However, this is all just a testing phase for God bosses, I havent created a build that could actually do anything like that, I've tried to convince Jattasta to do it at aura 5...lets see how it goes, if you really see, the games starts to get boring after rb11-12 aura 5,therefore we have nothing to loose here
Credit to Ghostwalker for that video tanking sidhe boss, I got some ideas from there. Also, I request people to share buidls and share knowledge to make this game less repetitive and more amusing for rest of us.
PS: Please dont spam, and post your views on this guide, less criticism *cough cough*
I just wanted to input something to the community. I did bit of research with different bosses, a good guinea pig is Sidhe boss right outside Sidhe map. So I like to share this knowledge of how to tank it and kill it, without the tedious running around which is called kiting in MMORPG language.
Now basically, most important thing you need, to deal with this boss is "High HP bar", somewhere around 8-8.5k. Best class to solo this boss is Archer ofcourse, but if you are teamed up with a HK who can provide KW and heals, then your works gets cut down for you. Having a pan mage is also handy, she can pan you to boss spots, if you need to repot HP quickly.
Sidhe Boss: This boss has high damage, which to some extent ignores defense, I tested it with stone skin, then tried with my HK with 4.2k defense and results were conclusive that its Higher HP bar that matters.
Now coming to the next point, which is skills of this boss. This boss has a debuff damage skill that you should watch for, poison, it reduces fair bit of HP,and its a ticker(like a timed damage), so your vitality decreases every second for 15 seconds. This boss normal damage isnt as lethal but watch for his one hit, when he waits couple seconds and hits, this skill will always be a critical hit to your HP, and if you have poison on you, that hit and a single tick of poison will be enough to kill you. So point to note here in all this is, POT POT POT. Yes, basically you keep pressing 1 repeatedly. Moreover, this boss doesnt have a high HP, 100 shots of 11k+ dmg will bring him down.
This guide is proved cuz I had this build in mind but didn't have enough points to play around cuz I am only rb9 aura 5, so I told Stalina to make changes to his build and he tested this out, there was a learning curve, he died intially due to getting used to the concept of potting, lagg and other factors but after 1-2 failed trys we successfully killed 5 sidhe bosses without dying once.
Infact, this brings me to think, if we can get a Warrior, with high enough HP, say 15k+ or more (I know its possible), then its possible to take a crack on those God bosses. Might need a bit of practice, but its a possiblity..Anyway I also thought of Warrior Merc tank, due to its high HP pool.
A comparison between Warrior Merc Tank and a Warrior, and future builds for God bosses, just speculations:
Warrior Merc tank at lvl 200 and rb4 will have max HP bar of: 2.4k HP (1200stats points x 2) + 4k HP (every lvl increases mercs HP by 20, so 20 x 200) + 1.8k (from robust lvl 10) + 1.6k (800 points at lvl 200 x 4 points each lvl x 2 point increase in HP for every point in vit) = 9.8k HP on a Warrior Merc tank.
Warrior player in comparison gets way more HP then merc, but this warrior would primarily be for bossing purposes.
High HP bar build for Warrior at rb11 Aura5 = 16.8k (putting 4.2k points in Vit, so 4.2k x4) + 600 (robust) + 2640(16 points to warriors HP bar for every lvl, so 165 x 16) + 2.5k (from aura 1-5) = 22540 or 22.5k HP Waahhh A warrior with full g10 set can get close to 1k defense, he might be able to pull it off, testtt it =p
High HP bar build for archer at rb11 Aura5 = 18k + HP but low on attack.
I do understand, lot of people mentioned that, God bosses have one hit skills, may be so, thats why having some HKs in party will come in handy, to RC dead comrades. So, you can either have a warrior Tank the boss or Archer, with range 7 melee attack, and have HKs healing it (heals is range 5? so 7+5 = range 12, God bosses dont have range 12), if someone is tanking a God boss, then others can attack it from far. Best would be to test this build on God bosses like Earth shaker, who have low range of attack. Also, having a warrior tank it, gives archers an edge, cuz warrior keeps the boss pinned at one place, if he isnt dying that is
I dont know if you guys noticed, but bosses in Sidhe and upper areas, ignore defense, they just suck a huge chunk of your HP, disregarding defense completely, unlike Renias and bosses below her from Hatrel n Colo. Thats why all this huge HP bar things isnt just a speculation. If is at all possible to tank God bosses like Rabellu etc then its only possible with Huge HP and a fair bit of defense. However, this is all just a testing phase for God bosses, I havent created a build that could actually do anything like that, I've tried to convince Jattasta to do it at aura 5...lets see how it goes, if you really see, the games starts to get boring after rb11-12 aura 5,therefore we have nothing to loose here
Credit to Ghostwalker for that video tanking sidhe boss, I got some ideas from there. Also, I request people to share buidls and share knowledge to make this game less repetitive and more amusing for rest of us.
PS: Please dont spam, and post your views on this guide, less criticism *cough cough*