Uniq Rings And Necklace

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Rabellu
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Uniq Rings And Necklace

Post by Rabellu »

UNIQ RINGS

Larrtek Ring
Image
Wearing limit: 100 lvl
Defence: 30
Elemental Defence: Ice- 16, Fire- 16 Light- 16
Other Properties: Decreases MP comsumtion by 50%

Ishnis Ring
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Wearing limit: 100 lvl
Defence: 45
Elemental defence: 20,20,20
Other Properties: Decreases MP consumtion by 25%

Billmade's Ring
Image
Wearing limit: 1 lvl
Defence: 80
Elemental defence: 35,35,35
Other Properties: Dec. HP/MP usage by 30% & dec. in Fatigue by 50%

Kwaon's Ring
Image
Wearing limit: 1 lvl
Defence: 90
Elemental defence: 40,40,40
Other Properties: Dec. HP/MP usage by 30% % Dec. in Fatigue by 50%


Redyan's Ring
Image
Wearing limit: 1 lvl
Defence: 100
Elemental defence: 45,45,45
Other Properties: Dec. HP/MP usage by 30% & Dec. in Fatigue by 50%


Sirrd's Ring
Image
Wearing limit: 1 lvl
Defence: 70
Elemental defence: 31,31,31
Other Properties: Decrease HP/MP consumption by 30% and Dec. in Fatigue(exhaustion) by 50%
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Rabellu
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Re: Uniq Rings And Necklace

Post by Rabellu »

UNIQ NECKLACES\


Redyan's Necklace
Image
Attack: 100
Elemental Attack: 45,45,45
Other Properties:
Dec. HP/MP usage by 50%
Dec. in Fatigue by 50%
Normal Monsters kill at set ratio
Prevention of item loss upon death(murderers excepted)

Nanna
Image
Wearing limit: 100 lvl
Attack: 45
Elemental Attack: 20,20,20
Other Properties: MP abs. by 10


Karyhon
Image
Wearing limit: 100 lvl
Attack: 45
Elemental Attack: 20,20,20
Other Properties: HP abs. by 10
Ign:- Nightmare
Igc:- Warrior

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[GM]Scar
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Re: Uniq Rings And Necklace

Post by [GM]Scar »

Redyan's Ring
Image
Wearing limit: 1 lvl
Defence: 100
Elemental defence: 45,45,45
Other Properties: Dec. HP/MP usage by 30% & Dec. in Fatigue by 50%
Increase Vitality by 32

Kwaon's Ring
Image
Wearing limit: 1 lvl
Defence: 90
Elemental defence: 40,40,40
Other Properties: Dec. HP/MP usage by 30% % Dec. in Fatigue by 50%
Increase Vitality by 24

Billmade's Ring
Image
Wearing limit: 1 lvl
Defence: 80
Elemental defence: 35,35,35
Other Properties: Dec. HP/MP usage by 30% & dec. in Fatigue by 50%
Increase Vitality by 18

Sirrd's Ring
Image
Wearing limit: 1 lvl
Defence: 70
Elemental defence: 31,31,31
Other Properties: Decrease HP/MP consumption by 30% and Dec. in Fatigue(exhaustion) by 50%
Increase Vitality by 12
Regards,
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i_hate69
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Re: Uniq Rings And Necklace

Post by i_hate69 »

Normal Monsters kill at set ratio.
what does that mean .. !!
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deadraizer
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Re: Uniq Rings And Necklace

Post by deadraizer »

as ppl hv told, it means tht smtyms (whn this feature activates) a creature which u r hitting (nt boss) wud die in 1 shot, no matter w/e hp it has remaining
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i_hate69
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Re: Uniq Rings And Necklace

Post by i_hate69 »

Ooh k ..
"(whn this feature activates)" .. So its not activated yet, Not Cool
thanx for the Info :)
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deadraizer
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Re: Uniq Rings And Necklace

Post by deadraizer »

are, whn this activates means, whn it works, it has sm % chance to work, its nt 100%, means once in a while a creature ur attacking will die in 1 shot, it is implemented in game
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Rabellu
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Re: Uniq Rings And Necklace

Post by Rabellu »

There r few things about a3 which are still a mystery. One of them is this 'Normal monster kill at set ratio' property of RN.

As deadraizer said that if this property activates the monster die in one shot no matter how much hp it have.
This certainly dn't seem true. Try killing creeps of epi 4 nd 5 maps. U wn't find this happening even after killing 1000's of creeps.
Secondly few ppl say that on Normal Monsters we get a set value of damage. But that thing i mostly saw in case of those creeps nd bosses who dn't take melee damage. So in way this definition also dn't hold good.

We can only hope that someday we will have its exact meaning.
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LaxmanM
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Re: Uniq Rings And Necklace

Post by LaxmanM »

The h3 creeps do die in 1 hit... i experienced it :) on several occasions
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Rabellu
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Re: Uniq Rings And Necklace

Post by Rabellu »

@Laxman
:p u gave answer also in your post. Maybe there is something special in h3 creeps. Maybe scar have set them like this or maybe they were set like this by actoz.
Because if it was due to property of rn then u shld have experienced in sm other map also.

Try killing h3 creep without wearing redyan. I m sure u will still experience the same.
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deadraizer
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Re: Uniq Rings And Necklace

Post by deadraizer »

I hv seen tht property activate in many cloro n sidhe maps, so I can assure u its bcoz of rn,
For eg., yesterday I was helping 1 of my friends in his rb 12 q by mobbing creeps in hildtu and para, and many times I saw tht the creep jst died whn I tried to drag it to d mob wid fury or stigma, it takes me 12-15 stigmas to kill 1 creep der, bt smtimes they just die in 1 shot, same wid d sidhe memora field and h2 creeps (After I read d announcement of sidhe creeps stats deduction, went to h2 and tried to kill 1 creep, he died in 1 stigma I was lyk WOAH!, has Scar gone crazy reducing d stats so mch?? bt nxt took 30+ stigmas :P)
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maximus
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Re: Uniq Rings And Necklace

Post by maximus »

hmmm...Deadraizer +1....actually i xperienced it while doing mr rb 12 Q...clo map creeps do die in 1 shots smtyms ;|
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muttergusti
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Re: Uniq Rings And Necklace

Post by muttergusti »

Do u distribute candies to creeps before killing..??? :P



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Last edited by muttergusti on Fri Jun 12, 2009 4:58 pm, edited 1 time in total.
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maximus
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Re: Uniq Rings And Necklace

Post by maximus »

See.Chudail again advertising off topic..Lolz :P
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Re: Uniq Rings And Necklace

Post by muttergusti »

Oblivion lolz,
One advise ... Grow up :P A3 is game for adults not kids :P
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