Episode 5 Unique Skills
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- Ranias
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Episode 5 Unique Skills
Alright..Many players Keep asking in forums bout Episode 5 Unique Skills....!
So i thought of Posting the Info in the guide section.. !
Ive put in alot of Hard work in it...n i hope u ppl will appreciate it... Though this Info is Available in the Guide section of the Main Website..I didnt know It Until Recently ... !
Therefore i put in alot of hardwork n in the end came to know that its available in the mania website... !
Nevertheless...this will prove to be Useful for Ppl in case they just wanna look it up in the forums.. !
WARRIOR
Regeneration
Increases Maximum HP when cast.
Level 1: Required level - 131, MP usage - 300, 6% Increase in HP, Duration - 60 seconds, Cooldown - 360 seconds
Level 2: Required level - 134, MP usage - 275, 13% Increase in HP, Duration - 120 seconds, Cooldown - 360 seconds
Level 3: Required level - 137, MP usage - 250, 20% Increase in HP, Duration - 240 seconds, Cooldown - 360 seconds
Crystellen
Immunity from opponents buffs.
Level 1: Required level - 141, MP usage - 50, Duration - 10 seconds, Cooldown - 60 seconds
Level 2: Required level - 144, MP usage - 50, Duration - 20 seconds, Cooldown - 60 seconds
Level 3: Required level - 147, MP usage - 50, Duration - 30 seconds, Cooldown - 60 seconds
Hells Rage
Creates a blaze that damages nearby monsters.
Level 1: Required level - 151, MP usage - 20, HP usage - 70, 200 Damage, Cooldown - 180 seconds
Level 2: Required level - 154, MP usage - 40, HP usage - 100, 400 Damage, Cooldown - 180 seconds
Level 3: Required level - 157, MP usage - 60, HP usage - 130, 600 Damage, Cooldown - 180 seconds
Blood Thirst
Absorbs HP when damage is done to opponent.
Level 1: Required level - 160, MP usage - 400, 2% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Level 2: Required level - 160, MP usage - 350, 4% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Level 3: Required level - 160, MP usage - 300, 6% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Deny Mechanism
Ignores opponents' inflicted damage.
Level 1: Required level - 160, MP usage - 350, 3% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
Level 2: Required level - 160, MP usage - 325, 6% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
Level 3: Required level - 160, MP usage - 300, 10% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
High Cruise
Increases elemental attack and attack speed.
Level 1: Required level - 160, MP usage - 500, 1.5 times increase, Duration - 60 seconds, Cooldown - 45 seconds
Level 2: Required level - 160, MP usage - 475, 2 times increase, Duration - 120 seconds, Cooldown - 30 seconds
Level 3: Required level - 160, MP usage - 450, 2.5 times increase, Duration - 240 seconds, Cooldown - 15 seconds
So i thought of Posting the Info in the guide section.. !
Ive put in alot of Hard work in it...n i hope u ppl will appreciate it... Though this Info is Available in the Guide section of the Main Website..I didnt know It Until Recently ... !
Therefore i put in alot of hardwork n in the end came to know that its available in the mania website... !
Nevertheless...this will prove to be Useful for Ppl in case they just wanna look it up in the forums.. !
WARRIOR
Regeneration
Increases Maximum HP when cast.
Level 1: Required level - 131, MP usage - 300, 6% Increase in HP, Duration - 60 seconds, Cooldown - 360 seconds
Level 2: Required level - 134, MP usage - 275, 13% Increase in HP, Duration - 120 seconds, Cooldown - 360 seconds
Level 3: Required level - 137, MP usage - 250, 20% Increase in HP, Duration - 240 seconds, Cooldown - 360 seconds
Crystellen
Immunity from opponents buffs.
Level 1: Required level - 141, MP usage - 50, Duration - 10 seconds, Cooldown - 60 seconds
Level 2: Required level - 144, MP usage - 50, Duration - 20 seconds, Cooldown - 60 seconds
Level 3: Required level - 147, MP usage - 50, Duration - 30 seconds, Cooldown - 60 seconds
Hells Rage
Creates a blaze that damages nearby monsters.
Level 1: Required level - 151, MP usage - 20, HP usage - 70, 200 Damage, Cooldown - 180 seconds
Level 2: Required level - 154, MP usage - 40, HP usage - 100, 400 Damage, Cooldown - 180 seconds
Level 3: Required level - 157, MP usage - 60, HP usage - 130, 600 Damage, Cooldown - 180 seconds
Blood Thirst
Absorbs HP when damage is done to opponent.
Level 1: Required level - 160, MP usage - 400, 2% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Level 2: Required level - 160, MP usage - 350, 4% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Level 3: Required level - 160, MP usage - 300, 6% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Deny Mechanism
Ignores opponents' inflicted damage.
Level 1: Required level - 160, MP usage - 350, 3% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
Level 2: Required level - 160, MP usage - 325, 6% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
Level 3: Required level - 160, MP usage - 300, 10% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
High Cruise
Increases elemental attack and attack speed.
Level 1: Required level - 160, MP usage - 500, 1.5 times increase, Duration - 60 seconds, Cooldown - 45 seconds
Level 2: Required level - 160, MP usage - 475, 2 times increase, Duration - 120 seconds, Cooldown - 30 seconds
Level 3: Required level - 160, MP usage - 450, 2.5 times increase, Duration - 240 seconds, Cooldown - 15 seconds
Last edited by maximus on Wed Mar 03, 2010 11:28 pm, edited 1 time in total.
IGN : Oblivion
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IGC : Mage Redyan
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- Ranias
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Re: Episode 5 Unique Skills
ARCHER
Wide Darts
Shoots a storm of arrows that hit nearby targets.
Level 1: Required Level - 151, MP usage - 80, 450 damage
Level 1: Required Level - 154, MP usage - 100, 500 damage
Level 1: Required Level - 157, MP usage - 120, 550 damage
Windwalk
Reduces monsters' attack.
Level 1: Required Level - 131, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 2: Required Level - 134, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 3: Required Level - 137, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Reduce Defense
Reduces monsters' defense.
Level 1: Required Level - 133, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 2: Required Level - 135, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 3: Required Level - 138, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Sand Storm
Creates a sand storm that reduces monsters' attack range.
Level 1: Required Level - 141, MP usage - 60, Duration - 16 seconds, Cooldown - 20 seconds
Level 2: Required Level - 144, MP usage - 60, Duration - 16 seconds, Cooldown - 10 seconds
Level 3: Required Level - 147, MP usage - 60, Duration - 16 seconds, No cooldown
Element Mine
Sets a trap that explodes on contact.
Level 1: Required level - 160, MP usage - 50, Duration of Trap - 20 seconds, 500 damage, 30 elemental damage
Level 2: Required level - 160, MP usage - 75, Duration of Trap - 20 seconds, 550 damage, 40 elemental damage
Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 600 damage, 50 elemental damage
Basic Mine
Sets a trap that explodes on contact. Deals damage and Immobilizes monsters.
Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage
Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage
Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage
Poison Mine
Sets a trap that explodes on contact. Deals damage and poisons monsters.
Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Poison duration - 6 seconds
Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage, Poison duration - 8 seconds
Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 700 damage, Poison duration - 10 seconds
Stun Mine
Sets a trap that explodes on contact. Deals damage and stuns.
Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Stun Duration - 5 seconds
Level 2: Required level - 160, MP usage - 90, Duration of Trap - 20 seconds, 600 damage, Stun Duration - 5 seconds
Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage, Stun Duration - 5 seconds
Elegance
Increases critical success rate of traps.
Level 1: Required Level - 160, MP usage - 200, 4% increase, Duration - 30 seconds, Cooldown - 180 seconds
Level 2: Required Level - 160, MP usage - 230, 8% increase, Duration - 45 seconds, Cooldown - 150 seconds
Level 3: Required Level - 160, MP usage - 260, 12% increase, Duration - 60 seconds, Cooldown - 120 seconds
Wide Darts
Shoots a storm of arrows that hit nearby targets.
Level 1: Required Level - 151, MP usage - 80, 450 damage
Level 1: Required Level - 154, MP usage - 100, 500 damage
Level 1: Required Level - 157, MP usage - 120, 550 damage
Windwalk
Reduces monsters' attack.
Level 1: Required Level - 131, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 2: Required Level - 134, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 3: Required Level - 137, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Reduce Defense
Reduces monsters' defense.
Level 1: Required Level - 133, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 2: Required Level - 135, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 3: Required Level - 138, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Sand Storm
Creates a sand storm that reduces monsters' attack range.
Level 1: Required Level - 141, MP usage - 60, Duration - 16 seconds, Cooldown - 20 seconds
Level 2: Required Level - 144, MP usage - 60, Duration - 16 seconds, Cooldown - 10 seconds
Level 3: Required Level - 147, MP usage - 60, Duration - 16 seconds, No cooldown
Element Mine
Sets a trap that explodes on contact.
Level 1: Required level - 160, MP usage - 50, Duration of Trap - 20 seconds, 500 damage, 30 elemental damage
Level 2: Required level - 160, MP usage - 75, Duration of Trap - 20 seconds, 550 damage, 40 elemental damage
Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 600 damage, 50 elemental damage
Basic Mine
Sets a trap that explodes on contact. Deals damage and Immobilizes monsters.
Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage
Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage
Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage
Poison Mine
Sets a trap that explodes on contact. Deals damage and poisons monsters.
Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Poison duration - 6 seconds
Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage, Poison duration - 8 seconds
Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 700 damage, Poison duration - 10 seconds
Stun Mine
Sets a trap that explodes on contact. Deals damage and stuns.
Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Stun Duration - 5 seconds
Level 2: Required level - 160, MP usage - 90, Duration of Trap - 20 seconds, 600 damage, Stun Duration - 5 seconds
Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage, Stun Duration - 5 seconds
Elegance
Increases critical success rate of traps.
Level 1: Required Level - 160, MP usage - 200, 4% increase, Duration - 30 seconds, Cooldown - 180 seconds
Level 2: Required Level - 160, MP usage - 230, 8% increase, Duration - 45 seconds, Cooldown - 150 seconds
Level 3: Required Level - 160, MP usage - 260, 12% increase, Duration - 60 seconds, Cooldown - 120 seconds
IGN : Oblivion
KH : ƒerocious
IGC : Mage Redyan
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- Ranias
- Posts: 2604
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Re: Episode 5 Unique Skills
MAGE
Advanced HP Absorber
Converts a certain portion of inflicted damage into HP.
Level 1: Required level - 134, MP usage - 100, Duration - 240 seconds
Advanced MP Absorber
Converts a certain portion of inflicted damage into MP.
Level 1: Required level - 144, MP usage - 150, Duration - 240 seconds
Shockwave
Decreases opponents vitality and determination to attack.
Level 1: Required level - 151, MP usage - 800, Duration - 60 seconds, Cooldown - 300 seconds
Level 2: Required level - 154, MP usage - 600, Duration - 60 seconds, Cooldown - 300 seconds
Level 3: Required level - 157, MP usage - 400, Duration - 60 seconds, Cooldown - 300 seconds
Ice Vortex
Summons an ice storm that may freeze opponents.
Level 1: Required level - 160, Deals 310 damage, MP usage - 55, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 340 damage, MP usage - 60, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 380 damage, MP usage - 65, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Fire Vortex
Summons a firestorm that lowers opponents attack.
Level 1: Required level - 160, Deals 350 damage, MP usage - 59, Duration - 6 seconds, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 390 damage, MP usage - 64, Duration - 6 seconds, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 420 damage, MP usage - 69, Duration - 6 seconds, Cooldown - 2 Seconds
Lightning Storm
Summons a Lightning Vortex that decreases opponents accuracy.
Level 1: Required level - 160, Deals 400 damage, MP usage - 63, Duration - 6 seconds, Accuracy Reduction - 10%, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 440 damage, MP usage - 68, Duration - 6 seconds, Accuracy Reduction - 15%, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 480 damage, MP usage - 73, Duration - 6 seconds, Accuracy Reduction - 20%, Cooldown - 2 Seconds
Advanced HP Absorber
Converts a certain portion of inflicted damage into HP.
Level 1: Required level - 134, MP usage - 100, Duration - 240 seconds
Advanced MP Absorber
Converts a certain portion of inflicted damage into MP.
Level 1: Required level - 144, MP usage - 150, Duration - 240 seconds
Shockwave
Decreases opponents vitality and determination to attack.
Level 1: Required level - 151, MP usage - 800, Duration - 60 seconds, Cooldown - 300 seconds
Level 2: Required level - 154, MP usage - 600, Duration - 60 seconds, Cooldown - 300 seconds
Level 3: Required level - 157, MP usage - 400, Duration - 60 seconds, Cooldown - 300 seconds
Ice Vortex
Summons an ice storm that may freeze opponents.
Level 1: Required level - 160, Deals 310 damage, MP usage - 55, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 340 damage, MP usage - 60, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 380 damage, MP usage - 65, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Fire Vortex
Summons a firestorm that lowers opponents attack.
Level 1: Required level - 160, Deals 350 damage, MP usage - 59, Duration - 6 seconds, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 390 damage, MP usage - 64, Duration - 6 seconds, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 420 damage, MP usage - 69, Duration - 6 seconds, Cooldown - 2 Seconds
Lightning Storm
Summons a Lightning Vortex that decreases opponents accuracy.
Level 1: Required level - 160, Deals 400 damage, MP usage - 63, Duration - 6 seconds, Accuracy Reduction - 10%, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 440 damage, MP usage - 68, Duration - 6 seconds, Accuracy Reduction - 15%, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 480 damage, MP usage - 73, Duration - 6 seconds, Accuracy Reduction - 20%, Cooldown - 2 Seconds
Last edited by maximus on Wed Mar 03, 2010 11:21 pm, edited 1 time in total.
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- Ranias
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Re: Episode 5 Unique Skills
HOLY KNIGHT
Venom Shield
Summons a shield that reflects damage on opponents when attacked.
Level 1: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 10 seconds
Level 2: Level Requirement - 160, MP usage - 360, Duration - 20 seconds, Cooldown - 10 seconds
Level 3: Level Requirement - 160, MP usage - 320, Duration - 20 seconds, Cooldown - 10 seconds
Farcry
Increases damage dealt on opponents.
Level 1: Level Requirement - 160, MP usage - 460, Duration - 20 seconds, Cooldown - 20 seconds
Level 2: Level Requirement - 160, MP usage - 420, Duration - 20 seconds, Cooldown - 20 seconds
Level 3: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 20 seconds
Divine Heal
Restores all party members' vitality.
Level 1: Level Requirement - 151, MP usage - 170, 50% Heal, Cooldown - 180 seconds
Level 2: Level Requirement - 154, MP usage - 200, 70% Heal, Cooldown - 180 seconds
Level 3: Level Requirement - 157, MP usage - 250, 100% Heal, Cooldown - 180 seconds
Soul Sacrifice
Share players Damage.
Level 1: Level Requirement - 140, MP usage - 200, Duration - 15 seconds, Cooldown - 60 seconds
Divine Resurection
Restores lost experience on resurrection. May only be cast on party members.
Level 1: Level Requirement - 160, MP usage - 550, HP usage - 50, 10% Experience Restored, Cooldown - 50 seconds
Level 2: Level Requirement - 160, MP usage - 500, HP usage - 50, 20% Experience Restored, Cooldown - 50 seconds
Level 3: Level Requirement - 160, MP usage - 450, HP usage - 50, 30% Experience Restored, Cooldown - 50 seconds
Cheerz,
Maximus
Venom Shield
Summons a shield that reflects damage on opponents when attacked.
Level 1: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 10 seconds
Level 2: Level Requirement - 160, MP usage - 360, Duration - 20 seconds, Cooldown - 10 seconds
Level 3: Level Requirement - 160, MP usage - 320, Duration - 20 seconds, Cooldown - 10 seconds
Farcry
Increases damage dealt on opponents.
Level 1: Level Requirement - 160, MP usage - 460, Duration - 20 seconds, Cooldown - 20 seconds
Level 2: Level Requirement - 160, MP usage - 420, Duration - 20 seconds, Cooldown - 20 seconds
Level 3: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 20 seconds
Divine Heal
Restores all party members' vitality.
Level 1: Level Requirement - 151, MP usage - 170, 50% Heal, Cooldown - 180 seconds
Level 2: Level Requirement - 154, MP usage - 200, 70% Heal, Cooldown - 180 seconds
Level 3: Level Requirement - 157, MP usage - 250, 100% Heal, Cooldown - 180 seconds
Soul Sacrifice
Share players Damage.
Level 1: Level Requirement - 140, MP usage - 200, Duration - 15 seconds, Cooldown - 60 seconds
Divine Resurection
Restores lost experience on resurrection. May only be cast on party members.
Level 1: Level Requirement - 160, MP usage - 550, HP usage - 50, 10% Experience Restored, Cooldown - 50 seconds
Level 2: Level Requirement - 160, MP usage - 500, HP usage - 50, 20% Experience Restored, Cooldown - 50 seconds
Level 3: Level Requirement - 160, MP usage - 450, HP usage - 50, 30% Experience Restored, Cooldown - 50 seconds
Cheerz,
Maximus
Last edited by maximus on Fri Mar 05, 2010 1:56 am, edited 1 time in total.
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- Ranias
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Re: Episode 5 Unique Skills
love dat blood thirst icon i think farcry increase dmg on players by 130 its given on skill...
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- Ranias
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Re: Episode 5 Unique Skills
Yea...i specifically didnt mention the figures of the skills..many of them hav... i just gave the Function that it performs.. !
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- sahil
- Cullijpayhern
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Re: Episode 5 Unique Skills
Kws much better then far cry
to be precise Hks skill are useless, exception can be venoms shield though still the damage reflected back is also very less.
to be precise Hks skill are useless, exception can be venoms shield though still the damage reflected back is also very less.
IGN: Sahil
A3 Mania
A3 Mania
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- Ranias
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Re: Episode 5 Unique Skills
it rox in bossing high maps venom shield imba dude but i dunno y farcry is made useless... but farcry gives d highest dmg on bosses i tried wid ruthlessrock was getting 5k-5.5k @ 160 lvl on chemos wid lvl 15 shruken wid kw.. but wid farcry my dmg wud reach upto 6.8k... didnt understand dat tho... dunno abt it @ aura lvls..
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- Ranias
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Re: Episode 5 Unique Skills
yea....farcry is FTW at non aura... better than KW...but at aura...KW seems to be a better option.. !
N VS is an IMBA skill man...the dmg is not the only thng that kills the creeps...the skill poisons the creeps who hit us...therefore killin them really early..i want VS for my hk ingame !!
N VS is an IMBA skill man...the dmg is not the only thng that kills the creeps...the skill poisons the creeps who hit us...therefore killin them really early..i want VS for my hk ingame !!
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- [GM]Warrior
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Re: Episode 5 Unique Skills
Add to KB
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- Ranias
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Re: Episode 5 Unique Skills
Not able to do it...Exceeding letter Limit.. !
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- Ranias
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Re: Episode 5 Unique Skills
*UPDATE*
Hav Uploaded everythng In the KB.. !
Hav Uploaded everythng In the KB.. !
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- Khalthar
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Re: Episode 5 Unique Skills
obli i ned 1 info regarding mage skills ant high hp abso.. hw much it absorve cn u say me ??? and High mp abso also say me of both na ..ty jorujaan
n thanks for this post its really very nice
n thanks for this post its really very nice
Jorujaan Rb 11 LVL 165
Shylady Rb 11 LVL 165
Kaniska Rb 11 Lvl 165
Knightman Rb 11 Lvl 165
Shylady Rb 11 LVL 165
Kaniska Rb 11 Lvl 165
Knightman Rb 11 Lvl 165
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- Ranias
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Re: Episode 5 Unique Skills
I donno the Exact figures buddy... But its really alot as copared to the normal hp abs..nearly double...ive played with both of the hp abs...N believe me.... Adv Hp Abs is an IMBA skill and the only IMBA skill for a mage... Other skills are worthless..!
Though i thnk that since nw the new RN is implemented...Adv MP Abs may also come in Handy... !!
Though i thnk that since nw the new RN is implemented...Adv MP Abs may also come in Handy... !!
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- Ranias
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Re: Episode 5 Unique Skills
adv hp abs adv mp abs = 70% absorbtion!