Monster Cards

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madmanzrocks

Re: Monster Cards

Post by madmanzrocks »

i dun think monster cards shud be too sophisticated to giv imba xp or uniq drops... they shud be jus to spwan booses... thts it... if i wanna spawn di phams... then y the heck shud i try craftin stone of hope etc etc... for the dificulty level for makin or droppin monster cards shud be different for different.... and at the same time... thr shud be special monster cards which will spawn bosses wid either imba xp or imba drops.. but the boss tht will spawn shud be unknown... eg... i hav tht special monster card.. if i use it.. im sure tht its gonna giv imba xp/ drop or both.... but it mebbe a renias tht may spawn or a t1 boss... etc etc..
GhostWalker
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Re: Monster Cards

Post by GhostWalker »

Let it get implemented re first lol
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[GM]Scar
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Re: Monster Cards

Post by [GM]Scar »

If you have a good Combination plan, then let me know.
Regards,
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Ass4ult
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Re: Monster Cards

Post by Ass4ult »

Here's my Combination....

1 x Crystal Of Stability + 1 x Crystal Of Brilliance + 1 x Secret of Manufacturing + 1 x Sap of Shilbadu +
1 x Shilbadu Branch + 1 x Root of Shilbadu

Hope you like it....
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nitesha3a3a3
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Re: Monster Cards

Post by nitesha3a3a3 »

Ass4ult wrote:Here's my Combination....

1 x Crystal Of Stability + 1 x Crystal Of Brilliance + 1 x Secret of Manufacturing + 1 x Sap of Shilbadu +
1 x Shilbadu Branch + 1 x Root of Shilbadu

Hope you like it....
+1
.
nice idea atleast the ppl will collect secret sap branch and roots .................... nice idea
netdemon
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Re: Monster Cards

Post by netdemon »

Waaah! .. nice combo :D

Addition / Correction

1Ur + 2Ken + 3Thorn +

1 x Crystal Of Stability + 1 x Crystal Of Brilliance + 1 x Secret of Manufacturing + 1 x Sap of Shilbadu +
1 x Shilbadu Branch + 1 x Root of Shilbadu
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vitalstrike
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Re: Monster Cards

Post by vitalstrike »

netdemon wrote:Waaah! .. nice combo :D

Addition / Correction

1Ur + 2Ken + 3Thorn +

1 x Crystal Of Stability + 1 x Crystal Of Brilliance + 1 x Secret of Manufacturing + 1 x Sap of Shilbadu +
1 x Shilbadu Branch + 1 x Root of Shilbadu
Goody Goody!!!!+1 :yahoo: :yahoo: :yahoo:
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IGC : Mage / Archer / Warrior
IGL : Rb 12 A5
deadraizer
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Re: Monster Cards

Post by deadraizer »

bump, this gonna come out ne time soon?
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madmanzrocks

Re: Monster Cards

Post by madmanzrocks »

wat abt platinum and satinum which we have.... ne use o those ??
deadraizer
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Re: Monster Cards

Post by deadraizer »

I hv been wondering bout those, I made paranum 1ce on a3india server by seeing it on mania website, and told many ppl there tht I got a uniq crystal as a drop =)) =)) =))
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muttergusti
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Re: Monster Cards

Post by muttergusti »

Why dunt GMs use Pointy hairs, Scales, Bone shards & stone pieces for combinations.

As far as I feel, this things are useless in this server, coz Storage boxes items can be directly purchased from NPC Drammur.

So better to make use of it for Tier 2 or Tier 3 Items, which can be used further with crystals/Runes/Special crafting items, etc. for crafting of Monster cards.


PS : Scar donate me your Mania $. You wont use it anyway.:P
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jamesda
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Re: Monster Cards

Post by jamesda »

well see calling or summoning sm one needs great power n u have to be powerfull enuff for it .So make it like this ...let this be a chain quest ------boss hunting quest---"Capture the evil soul " like kill (fire type boss first) x5 all epi 1 bosses then submit quest u get 1 fire elemental stone (dont know if GMs can create it or not ) now u get a option to continue the quest for hunting thunder type ........or quit it like this there will be 3 different type of stones
1.Fire elemental stone
2.Thunder Elemental stone
3.Ice Elemental stone

NOW FOR Creating cards; following are the combinations---
any epi 1 or 1 ---Fire elemental boss
combination = 1 x 2 x 3 x 9 x10 x fire elemental stone=1 monster card fire boss

like this we will have

3 types of
monster cards
fire
ice
thunder

now for summoning bosses like khein nd graybone nd statue
one has to combine all the elemental stones to get
natural elemental stone
combination
1 x 2 x 3 x lms x sms x fire x thunder x ice = natural elemental stone
combination
1x 2x 3 x 10 x10 x any ruins( i am out of ideas)x natural elemental stone= khein or graybone

now to call hatrel boss add 1 more quest wid drops after submiting the quest ......again elemental bosses
1.fire elemental stone (2)
2.lighting elemental stone(2)
3.ice elemental stone (2)

combinations
Fire elemental stone(2) X (ANY RUINES)= fire boss card 2
like wise
now
combination of all elemental stone 2
natural elemental stone 2

now natural elemental stone 2 x (any ruines )= t1 boss + any random epi 1 boss (except khein ,graybone n statue)
------------------------------------------------------------------------------------------------------------------------------------
NOW for ranias
natural stone x1
natural stone 2 x1
a new card x1
a new card x2
any ruines
'fire boss cardx1 + lighting boss card x1 + ice boss card x1 = a new card
'fire boss card2 x1 + lighting boss card2 x1 + ice boss card2 x1= a new card 2

for other bosses you can do the same quest for differnt epi ....if the idea is good i can give the detailed combinations that i have in mind ......just if you guys want ...i can mail them to you ...I think this will Rock !!!
IGN:Lusttt
IGC:Archer
IGT: Quanato

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Ass4ult
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Re: Monster Cards

Post by Ass4ult »

jamesda wrote:well see calling or summoning sm one needs great power n u have to be powerfull enuff for it .So make it like this ...let this be a chain quest ------boss hunting quest---"Capture the evil soul " like kill (fire type boss first) x5 all epi 1 bosses then submit quest u get 1 fire elemental stone (dont know if GMs can create it or not ) now u get a option to continue the quest for hunting thunder type ........or quit it like this there will be 3 different type of stones
1.Fire elemental stone
2.Thunder Elemental stone
3.Ice Elemental stone

NOW FOR Creating cards; following are the combinations---
any epi 1 or 1 ---Fire elemental boss
combination = 1 x 2 x 3 x 9 x10 x fire elemental stone=1 monster card fire boss

like this we will have

3 types of
monster cards
fire
ice
thunder

now for summoning bosses like khein nd graybone nd statue
one has to combine all the elemental stones to get
natural elemental stone
combination
1 x 2 x 3 x lms x sms x fire x thunder x ice = natural elemental stone
combination
1x 2x 3 x 10 x10 x any ruins( i am out of ideas)x natural elemental stone= khein or graybone

now to call hatrel boss add 1 more quest wid drops after submiting the quest ......again elemental bosses
1.fire elemental stone (2)
2.lighting elemental stone(2)
3.ice elemental stone (2)

combinations
Fire elemental stone(2) X (ANY RUINES)= fire boss card 2
like wise
now
combination of all elemental stone 2
natural elemental stone 2

now natural elemental stone 2 x (any ruines )= t1 boss + any random epi 1 boss (except khein ,graybone n statue)
------------------------------------------------------------------------------------------------------------------------------------
NOW for ranias
natural stone x1
natural stone 2 x1
a new card x1
a new card x2
any ruines
'fire boss cardx1 + lighting boss card x1 + ice boss card x1 = a new card
'fire boss card2 x1 + lighting boss card2 x1 + ice boss card2 x1= a new card 2

for other bosses you can do the same quest for differnt epi ....if the idea is good i can give the detailed combinations that i have in mind ......just if you guys want ...i can mail them to you ...I think this will Rock !!!
Innovative... ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^
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deadraizer
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Re: Monster Cards

Post by deadraizer »

its an awesm idea, scar give it a thought .
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jamesda
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Re: Monster Cards

Post by jamesda »

i know Scar and other Gms are very busy due to this server shifting issue but pplz see to ma idea nd cooment on it cant this be implemented if yes i will post detailed combinations
IGN:Lusttt
IGC:Archer
IGT: Quanato

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