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Re: RN exchange stuff..
Posted: Mon Feb 01, 2010 7:01 pm
by deadraizer
well i sggst u w8 till d new rn is implemented, lets c hw it works, mayb it isnt as bad fr mages as it seems
Re: RN exchange stuff..
Posted: Mon Feb 01, 2010 8:40 pm
by maximus
exactly...let it frst come ingame...play with it..then present ur views..that will be better. !!
moreover the only class which has a great benefit from the new RN is hk...i agree to that..but i dont agree that warriors will also hav gr8 benefit as compared to other classes coz mp consumption for uni skills of a warrior is also a bit high...its not very much..but it isnt like heal for a hk.. !!
n ill again ask u to go back 1 or 2 pages n read my discussion with athenaindia...we both presented our points n ive already mentioned everythng i want to mention at the point.. !
if i feel i hav to add smthn ill do accordingly

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Re: RN exchange stuff..
Posted: Mon Feb 01, 2010 9:03 pm
by deadraizer
i also agree, hks r gonna hv d most advantage in ne case, n u cnt help it bcoz d mp consumption of heal is jst too less n tht hs 2 b coz its an hks basic skill
Re: RN exchange stuff..
Posted: Mon Feb 01, 2010 9:59 pm
by rahuldx
ok lets wait for new RN to come ingame
but remember one thing once it come in, then there is very less chance to get changed if any one class is not getting enough advantage
if we consider new RN is only for reducing mp uses still it gonna give unlimited to HK
but old one giving unlimited to all
i hope our GMs reading our discussions
i ll be happy to get 40% mp reduction(this will remove unlimited to all)
Re: RN exchange stuff..
Posted: Mon Feb 01, 2010 10:02 pm
by maximus
tBlade has already mentioned in his post that its too late to change the properties..so lets just wait for the new RN ^^ !
Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 9:21 am
by sharad285
@GM
so many replies n i hvn't read tht all, but i don't think this new RN worths 2000Rs. in tht case i don't need ur new RN ..just gv me equivalent stuffs which cost 2000Rs.
Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 2:05 pm
by Lichthammer
Will d new RN have d same 45 ele ????
Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 2:10 pm
by maximus
i guess so...the GMs mentioned it'll be havin the same eles i guesS !
Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 8:36 pm
by brisingr90
Aare its never too late to change anything ... We can wait more days to get better RN
GMs pls reply ...
Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 8:41 pm
by rockstar8
i think the GMs shud increase the eles to 60 or so...
cos now a 45 45 45 ele necklace is possible to be procured from the sidhe NPC...
with a higher ele RN the RN value wud feel compensated!
Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 9:11 pm
by Pain
It doesnt matter whether it is Old patch RN or New patch RN.....
the matter is ...... its options are more biased towards HK's.......
HK's require 50mp for heal(Pardon me, if i am wrong).....
with Old patch RN...... people use to get Unlimited Mp........ thus character classes like HK's and Mages had imbaa advantages with it.........
Eg:- for any 1 on 1 HK's were dominating class coz... nobody was able to kill HK's....... as they have Heal with unlimited Mp....... & Mages due to unlimited MP enjoyed the pleasure of doing Unlimited Sedi and SB...... which was helpful for their lvlups.....
And with this New Patch RN........ the 50 mp regen per second will give HK's infinite Mp for Heal.......
thus in Wars..... an HK will just stand in between the mob of 7 people and heal himself and nothing else....
DONT U THINK, THIS MAKES HK, as much as similar to a GOD MODE character
WHATS THE POINT THEN !!!!!!
this will decrease the fun and excitement of PVP and War in game.......
i am not against this new patch RN....... but consider my point....... it becomes totally Biased towards HK.......
and Mages are the 1's who are loosing most from this new patch RN........ then come Archer(Though HP regen will help it some what)....... Warrior have some Advantages with it...... but it is very less as compared to HKs.....
Note:- The things above are according to what happens in war....
Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 10:36 pm
by maximus
Pain wrote:
Eg:- for any 1 on 1 HK's were dominating class coz... nobody was able to kill HK's....... as they have Heal with unlimited Mp
Frst of all i would like to mention it to u that for any 1on 1 in an arena ..its not impossible to kill Hkz... !!
Though i will agree on the point that the match will not conclude on 90% of the occasions .. !!
but due to 30% heal implementation in arenas the hks are quite possibly vincible !!
Now when u come to the part of a war...in a war there is never a 1on 1 match with ne1..so hks are not immortal.. !
we've had many hks dying due to gang bang techniques.. !
n if u want to talk bout a 1 on 1 in some war ..then i may as well state that even without a RN a hk can beat ne other class very easily in a map due to its heal...he doesnt need to hav his hp get eaten unless n until his mp wears out due to heal... !!
now i come to the part of mages.. !
Though unlimited mp was a very big advantage to the amge class..i thnk it was one of the undue advantages for the class on the server... !
in arena if a mage knows its bout to lose..it could hav jsut started sedin around in the space provided to it till the tym runs out.. !
though in wars outside arenas i cannot say the same..coz nevertheless the unlimited mp which the mages hav...they dnt hav unlimited hp...n they hav to go to town for repottin their hp altogether.. !
but i will hav to agree on the fact that unlimited mp was a gr8 helpin hand to the amges in lvlin themselves for auras.. !
never had to go to town for refillin their mp pots.. !
but keepin everythn in mind..i do feel that there shuld b some different angle to it...the mages shuldnt be gettin all the advantages in lvling...in sedin around.. !
thats y i thnk the new patch RN is not that bad.. !
though i myself am a mage n would be really happy if i get unlimited mp

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Re: RN exchange stuff..
Posted: Tue Feb 02, 2010 11:25 pm
by rahuldx
maximus wrote:
but i will hav to agree on the fact that unlimited mp was a gr8 helpin hand to the amges in lvlin themselves for auras.. !
never had to go to town for refillin their mp pots.. !
but keepin everythn in mind..i do feel that there shuld b some different angle to it...the mages shuldnt be gettin all the advantages in lvling...in sedin around.. !
thats y i thnk the new patch RN is not that bad.. !
though i myself am a mage n would be really happy if i get unlimited mp

!
why mage shpuldnt getting all the advantage in lvling n seddin
Obli u hav finished yr lvl up n questing with mage but we r not finished yet
even u came ingame very less time
mage dont hav speed in direct attack or in spells, their skills requires lots of mp,
so what happened if they get some advantage in lvl up
Re: RN exchange stuff..
Posted: Wed Feb 03, 2010 11:10 am
by Pain
maximus wrote:
Frst of all i would like to mention it to u that for any 1on 1 in an arena ..its not impossible to kill Hkz... !!
Though i will agree on the point that the match will not conclude on 90% of the occasions .. !!
but due to 30% heal implementation in arenas the hks are quite possibly vincible !!
Now when u come to the part of a war...in a war there is never a 1on 1 match with ne1..so hks are not immortal.. !
we've had many hks dying due to gang bang techniques.. !
n if u want to talk bout a 1 on 1 in some war ..then i may as well state that even without a RN a hk can beat ne other class very easily in a map due to its heal...he doesnt need to hav his hp get eaten unless n until his mp wears out due to heal... !!
dude ur rite........
an HK with Good Gp can own any1 even W/O RN....... but can he tank 6-7 people at a time and W/O doing TP??
come to think of a situation........
in War..... an HK comes and stands in front of 7 people tanking them all and doin nothing but HEAL......
when RN was removed from the server...... i remember HKs never came in war alone....... but now 50 mp regen per second will give imbaa advantage to HK's in war....... again they will come alone Tank 6-7 people alone and heal while they wont loose Mp & this will bug other class people........
my question is......... is it good that only char class can tank such large amount of people and stand there???? Dont u think this makes a char class INVINCIBLE ???? whats the use of war and PK in the server, if u cant PK or kill a certain class like other classes????
Its better then Remove PK or War kind of things from the server....... coz ultimately, it will be in favour of HKs.....
Obli...... if u remember how HKs in A3india used to play..... they used to come in war in between some 2-4 people tank them..... take a frag if they can...... and TP away....... for refill........
in this server i think HKs wont TP for refill...... as they wont loose Hp as well as Mp.........
such an undue advantage will BUG other classes.......
and u have agreed that 90% of arena matches will not conclude.........
DOOOD..... 90% probability of NO-RESULT is itself a kind of FRUSTRATING thing !!!!!!!!!!
imagine INDIA - PAKISTAN Cricket match with 90% probability of No-Result !!!!!!!!!

Re: RN exchange stuff..
Posted: Wed Feb 03, 2010 11:14 am
by brisingr90
@ Eutuxia
11111
Exactly .....
Every other class has imba melee rate except mage ...Why?
Every other class has very less MP consumption on skills except mage ... Why?
Every other class has advantage in many areas than a mage...Why?
Sedi is very important for mage Game Play .. Without Sedi mage is broken... Without MP mage is broken as sedi requires 600MP and SB and Stigma 400MP ...Why?
Only 1 Advantage mage had of unlimited MP for better Game-Play is being taken away and given only to HKs Game-Play [Heal] ...Why?
Why cant Mage also be a good character to choose and to play... Why?
Why are the GMs not replying?