God bosses...

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rituel
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Re: God bosses...

Post by rituel »

yea dnt forget me :D 40k per sec eh? man dats imba... i was doing 19k avg n Mile 20k avg after KW went off just 16-17k :(
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arjunsutreja
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Re: God bosses...

Post by arjunsutreja »

is it 19k average or 19k crit ? and how many wd u can use in 1 sec?
rituel
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Re: God bosses...

Post by rituel »

umm.... coz of RN 50mp regen after d MP bar is out we can do 1WD per sec if MP bar is ful den 2WD per sec...n its 19k crit avg n max crit is 19.85k
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Pain
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Re: God bosses...

Post by Pain »

rituel wrote:i agree wid ntesh mages r best to tank god boss oz hp abs u can keep on putting it on d point is sm1 has to tank d boss nt deal dmg dats all der archers to do d dmg re........
Man !!! Luna Temme what do u think actually about Mages...... I agree that mages have Adv. Hp Absorber thing which is the best..... Mages taking God Bosses and not giving damage but just spamming its Hp Absorber.... What the Hell !!!!

Are u a mage or an Hk or Warrior !!!! Mages give imbaa damage with Fury and Stigma(i wud Prefer fury, coz it gives 10 range, 8 + 2)...... and u want Mage to tank god Bosses and Shag !!!!!

And while healing an Hk should be in range 5 to heal his Party member.... Do u think God bosses are so noob that they wont give splash damage or range damage to Hk which is standing so close to the God Boss....

Mages are good tanker because of their Adv. HP Absorber..... but Hks are far more better(Coz of their heal).... even warriors are good in tanking with epi. 5 skills.....

And in party what will u prefer ???? A waste mage who is tanking God Boss and not dealing any damage or A useful mage who panns every1 in party and gives damage with its range skills !!!!

Moreover, i agree what Chubli said about Mirage,,,,, here's the list of evasion of all the chars with their Hk mercs and Passives...

Warrior(Spear) --> 45%(pants) + 14%(passives) + 10%(Hk merc) = 69%
(G10 Spear Pants have more Evasion in warrior class !!!

HK --> 45%(pants) + 14%(passives) + 10%(Hk merc) = 69%

Mage(Ele.) --> 45%(pants) + 14%(passives) + 10%(Hk merc) = 69%

Note: Above 3 Char classes have same Evasion adn Magic Evasion in their Pants !!!!

Archers(Xbow)--> Evasion = 40%(pants) + 14%(passives) + 21%(Mirage)= 75%(Without Hk merc) + 10%(Hk merc)= 85%
Magic Evasion = 30%(pants) + 21%(Mirage) + 10%(Hk Merc)= 61%(Without Passives) + 14%(Passives)= 75%

OMFG !!!! 85% Evasion & 75% Magic Evasion, thats INSANE !!!! :-o :-o :-o

Mostly People dont take Magic evasion as passive !!!!!

Pardon me if m wrong with the facts !!!!!
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arjunsutreja
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Re: God bosses...

Post by arjunsutreja »

Pain dude tell me what an hk can do if he is silenced he cant heal he cant bor
all he can do is press 1 till his pots over and die :D , i am talking abt the deneru god boss
only mage can tank there for ever with healer coz of adv hp absorber and skill duration ,

and remember most god bosses use range attack so the tanker can stand far away and the healer wont get
damage its not coz bosses r noob its coz we r pros :D

ya archers have good evasion according to u it can go upto 85% , so the probability of continuos hits r less still its not 0 at some point u will get continuos hits and if that hits do max damage GG for archer :D


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Pain
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Re: God bosses...

Post by Pain »

yup... ur rite..... mages might have such advantages in deneru God Bosses...... but come to think of the fact..... do u think Mages are much better in range.... rather than tank !!!!

i mean there other God maps where mages might not come as handy as Hks......

I didnt try god bossing with arma.... Still i feel Mages are best with their role as ranger......

Archers have 85% evasion.... but still they'll get continuous hits.... same thing applies to all other char classes.....

Even Archers can tank those bosses with healer like mages..... coz of Mirage and skill Duration....(Raise Skill Duration in Archer Bow gloves is 200 :D).....

i love discussing facts with some knowledgeable and experienced person !!!! :yahoo: :yahoo:
Last edited by Pain on Mon May 03, 2010 9:16 am, edited 1 time in total.
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arjunsutreja
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Re: God bosses...

Post by arjunsutreja »

dude y mages have to go in range if she can tank kekekeke :D , and hks role is to heal :D


As i said if 2 continuos hits archer will die for sure and how can u say archer can tank like mage ehhhh!
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Re: God bosses...

Post by Pain »

Take 3 archers and 2 healers..... let 2 archers tank and other 1 to hit from the range..... the archers which are tanking are being healed by 2 Hks and Rced again and again when they die...... same thing can be dont with mages too.......
but as we all know.... mages use skill attacks and they consume much more time between 2 shots as compared to archers(who by default have mele range attack).....
moreover.... there is an MP problem too with mages SBing continuously,,, u wont find such Problems with archers(unless u have Nub archers which dont carry arrows them, Eg. Nublet Chuna on Bunnyfastard :P )......
the reason behind keeping 1 archer away is because an archer can drag or tank that boss if both archers are dead.... in the mean time the other Hk will Rc the other 2 archers and there u go again...... Co-ordination is must !!!
The reason behind my opinion about mage acting as a ranger is ..... if a mage uses Fury to hit boss, it gives number of benefits to him.....
1.) Mages wont loose Mp if they have RN and Iartek..... or loose very less Mp if they only use Iartek....
2.) Fury has elemental damage... which is must for any kind of bossing.....
3.) Fury gives range of 10( 8 default + 2 area ).... which is the most safest range.....

etc etc.
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arjunsutreja
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Re: God bosses...

Post by arjunsutreja »

consider this

mage tanking with auto absorber
hk healing with aoto healing
5 archers in range use wd

that means afk party :D
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Re: God bosses...

Post by Pain »

lol... thats rite..... Hk putting BOR and just healing himself..... & y WD..... if u have G9 bow or G10 Bow...... give normal shots...... mages go afk with Fury in range..... even that makes imbaa party :D :D
Last edited by Pain on Mon May 03, 2010 10:11 am, edited 1 time in total.
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arjunsutreja
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Re: God bosses...

Post by arjunsutreja »

then who will heal the hk if he is in auto bor :D
GhostWalker
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Re: God bosses...

Post by GhostWalker »

lol u cannot kill the deneru god boss. There is a reason for it. Any gm please tell them why this is not possible. Did u guys ever wonder why the GM will always go and kill earth shaker and not any other god boss during god boss events. COZ U CANNOT KILL OTHER GOD BOSSES WITHOUT KILLING SHAKER!
Last edited by GhostWalker on Mon May 03, 2010 12:06 pm, edited 1 time in total.
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rituel
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Re: God bosses...

Post by rituel »

dude u need to hit frm range 10... go try to mellee a god boss wid pathos ull cm to knw forget god boss try meleeing hamatuz boss wid pathos n temme... it follow u to d end of map LOL... dude 1st test den post... we tested it was success we only want archres to deal dmg nw... bt since no1 belives us or think zz god boss impossible man.... dnt waste ur time etc... dude any god boss u go up against is nt a nub boss he freezes he stuns he doesnt so many different buffs so HKS healing demself is nt possible no matter wat a healer is a must

AND RAHUL !! d tanker doesnt need to stand close to d boss he can stand @ range 7-8 n boss wnt move... n boss is blind frm range 10 n boss splash dmg is range upto range 9... sad thing is m nt able to post d screenies after m able to upload it in any image hosting site ill post em u c dem n belive em..


@GW dude u tried n u wr nt able to kill ur satisfied da... nice :)

dnt discourage others to try it shows ur sadist in sm way...
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Pain
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Re: God bosses...

Post by Pain »

rituel wrote:dude u need to hit frm range 10... go try to mellee a god boss wid pathos ull cm to knw forget god boss try meleeing hamatuz boss wid pathos n temme... it follow u to d end of map LOL... dude 1st test den post... we tested it was success we only want archres to deal dmg nw... bt since no1 belives us or think zz god boss impossible man.... dnt waste ur time etc... dude any god boss u go up against is nt a nub boss he freezes he stuns he doesnt so many different buffs so HKS healing demself is nt possible no matter wat a healer is a must

AND RAHUL !! d tanker doesnt need to stand close to d boss he can stand @ range 7-8 n boss wnt move... n boss is blind frm range 10 n boss splash dmg is range upto range 9... sad thing is m nt able to post d screenies after m able to upload it in any image hosting site ill post em u c dem n belive em..


@GW dude u tried n u wr nt able to kill ur satisfied da... nice :)

dnt discourage others to try it shows ur sadist in sm way...

O_O

for tanking part...... which as u say that a char should stand at range 7-8 from the boss and get healed by the HK..... Dont u think the same thing can be done a warrior too !!!! and mage in party can do much more productive work such as supplying MP, Panning, hitting boss from range with fury, etc etc...

Being a mage u can do these many things.... and u just want ur mage to tank..... temme for tanking u need high HP bars..... so will u prefer a warrior in that case or a Mage ??
Moreover, i heard RuthlessRock's Hp bar is More than 15 k or 17k..... so its just for putting Dex and runn around in war or for some productive work ??

And as per testing Part..... if u dont know..... but Eshan, Sharon, Mubin(Our Cafemates) and I use to go for God Bossing in other servers too..... and in that server..... Archers were preferred most for God bossing..... the reason was high mele rate and imbaa damage...... u know people used grahsat to kill god bosses.... and Archers just pumped their all their Skill points in attack and thus thier attack damage used go insane..... they knew that they wont be able to survive God Bosses Supercrits... bnut still they had imbaa evasion due to G10 and Mirage..... there use to be some 4 archers atleast with 2 HKs and 1 mage.... Mage work was to pan when needed and hit God from range...... while archers work was to tank GoD and ...... the moment an archer dies..... he was being Rced by the HKs..... 2 Hks were in order to reduce workload..... this made bossing party more imbaa and faster.....

dont think that u killed some 3-4 God bosses and so u mastered the art..... we have killed more than 50 GOd Bosses in other servers..... and believe me there are 100's of art to kill them !!!!

m not against mages or anything.... but Mages are more productive as Non tanking characters.....

No1 is acting Sadist.... its u.... who is acting foolish.... we are sharing our ideas here... we are not ordering u to do as we say..... its ur wish how u do...... we did our part by giving u simple in easier way to do God Bossing..... whether u like it or not..... its on u.....

Look what is he talking..... Mages should do the tanking work..... Hk's should do just only healing work..... God saVe A3 !!!!

Learn ur Char's abilities and its weakness.....
Last edited by Pain on Mon May 03, 2010 12:49 pm, edited 1 time in total.
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rituel
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Re: God bosses...

Post by rituel »

dude u kiled ok man b happy oder servers.... dude warrior HP max will 20k? still he wnt b able to tank boss ill bet... widout dieing i mean... wid medussa tanking we can go afk anyways i dnt need to convice belive wat u want....

see becoz of RN n iarrtec u dnt need mages to get MP pots...
ill tell u d party.. 2 hk fr healing mage so total 3 ppl done... nw rest 4 places left n dose r fr archers WID FULL ATACK pumped stat... simple na?? IF u knw hw to WD frm range 10 its a piece of cake..

@GW
IF u hv to kill earth shaker 1st.. den only oder boss die den hw cm in a private server mean server set up at home u can kill god boss widout killing earth shaker hmm..?
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