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Re: Reduce Heal to 30%

Posted: Sun Jan 25, 2009 3:09 pm
by rituel
LOLzzz 5x wud do like 5k dmg :| but wats d use against hk wid bragir ^^

Re: Reduce Heal to 30%

Posted: Sun Jan 25, 2009 3:12 pm
by IndianKiller
Numenor wrote:Solution rejected. It cannot be changed. We dont want to make it a controversial decision as Scar mentioned.
Dude you just give me a solution what to do when a HK is on RN n RR/Iartekk n a Bragir? Wont it be funny to see a rb 6 hk keeping on auto heal infront of an rb11 player....on answer of some guy who said burn MP i would like to tell them they have BOR/KW/Raz isnt it enough to protect thr Arse?Either limit the HP bar becs its of no use infront of HK who keeps 12K bar...just one heal woosh n he'll b back 2 normal...now that's driving me crazy ~x( :roll:

Re: Reduce Heal to 30%

Posted: Sun Jan 25, 2009 3:14 pm
by rituel
+1 ~x(

Re: Reduce Heal to 30%

Posted: Tue Jan 27, 2009 12:05 am
by Greendragon
IndianKiller wrote: Dude you just give me a solution what to do when a HK is on RN n RR/Iartekk n a Bragir? Wont it be funny to see a rb 6 hk keeping on auto heal infront of an rb11 player....on answer of some guy who said burn MP i would like to tell them they have BOR/KW/Raz isnt it enough to protect thr Arse?Either limit the HP bar becs its of no use infront of HK who keeps 12K bar...just one heal woosh n he'll b back 2 normal...now that's driving me crazy ~x( :roll:
IK, even though u dont kill him, the spectators will crown u as the winner & tag the hk as pu**y :D
what use is it just healing and not hitting.

PS: I AM THE NO BRAGIR... DONT KEEL MI :D

Re: Reduce Heal to 30%

Posted: Thu Jan 29, 2009 2:24 pm
by IndianKiller
Pu##y HK is more irritating as you can see

Re: Reduce Heal to 30%

Posted: Thu Jan 29, 2009 10:19 pm
by vbr3167
Either limit the HP bar becs its of no use infront of HK who keeps 12K bar...just one heal woosh n he'll b back 2 normal...now that's driving me crazy ~x( :roll:
Now what IK said here is exactly rite. When u make an rb server there is no point in fighting a HK, with the heal skill working at a 100%, how do u expect us to battle a hk with 10k + hp bar and if he gets a dex sword the max dmg we can do on an aura 5 hk is may be 700 not more than that. Now how do u expect us to kil him or even make him use 1 of this pot? In a normal server this is perfectly fine as hp limit is not high. A Spear warrior with unique spear can easily beat a hk in a normal server, but not in a rb server, with ridiculously large hp bars it is not even a fair fite to battle a hk in arena after rb 10 + and aura 5. You hit him like 13 shots 700x13 = 9100 dmg and swoosh heal all hp back and he deals soo much dmg on other person during this time, and the opponent cannot heal back!! Now how do u call this fair?? You say all classes are same but i dont think so at all, with the hk class in rb servers this is just ridiculously unfair.

There has to be a Hp limit for the Hk or heal skill should not heal all the lost hp. Please look into this matter again!

Thank you!

Re: Reduce Heal to 30%

Posted: Thu Jan 29, 2009 10:41 pm
by Numenor
We have not played around with any skills for any char. All are normal. So why only HKs should be made sacrifice goats?

Moving this topic to General section. It is turned to a discussion rather than question to the GMs

Re: Reduce Heal to 30%

Posted: Fri Jan 30, 2009 2:22 pm
by [GM]Scar
vbr3167 wrote: When u make an rb server there is no point in fighting a HK,
HK always got heal, Even in official server. That is how HK is made.. Its built for PvP. If we try to make these big changes for small benefit, the small benefits will show a big side-effects later on.

Re: Reduce Heal to 30%

Posted: Mon Feb 02, 2009 1:02 am
by olly_91
Ok so i completely agree with this post here....and before anyone(read HK) says anything i got to say that i too am an HK....never played any other char....love HKs a lot...but seeing the state of things here i think that the advantage an HK with dex + RN + RR/Iartek + HP bar of above 9-10k is unbelievable...its is ABSOLUTELY IMPOSSIBLE to kill an HK alone with these things....as a player who just wants to play a fun and CHALLENGING game i really support the idea of restricting the HP bar...the reduce the heal thing is a little to extreme.....this reduction however should apply to all players not onli HKs though....a restriction should be of about 7.5K total at aura 5 rb 11....that wud level the playing field quite a bit and create some excitment...

that being said you got to look at it from the point of view of the GMs....first of all restricting HP bars is against the game...secondly it would take a hell lot of time to do so and i dont think scar will have the time to do it.....thirdly it wud be unfair to all the "pu**y" HKs out there....scar would never implement it as lot of HKs would complain and leave the game and well lets face it ....he wouldnt want anyone leaving the game....

FINAL VERDICT: basically this implementation would be quite revolutionary....its something that should be done because the way things are going this server will have unfair and boring PvP very soon(cause everyone will now opt for an HK and buy frm e-shop) and it may soon become like Sucker where the PvE was fun cause of the imba damage and all of that but the PvP was non existant wich is what made it a boring server...i think that mania was different from other servers cause it had an rb system as well as good PvP...guess its the reason y so many(including me) joined mania....and scar if u could spend so much time changing a flawed rb system then y not do it for this..im sure ppl would crib about this at first but soon even the HKs would adapt to this because even widout the advantage HKs are quite imba characters....
however this all seems quite unlikely as some HKs who have invested in their chars so much through e-shop will never go for this and the GMs will never go against them...so basically u guys are goin to have to live with this system where HKs rule and watch the server get trashed in some time....

Re: Reduce Heal to 30%

Posted: Mon Feb 02, 2009 10:02 am
by sahil
:-@ :-@

Re: Reduce Heal to 30%

Posted: Mon Feb 02, 2009 10:25 pm
by Numenor
Cannot be changed and will not be done. You are free to discuss this.

Someday someone will come and say.. lets remove all skills and lets only melee pvp as Rb system gives more stat points. Lets play only melee melee.

If you cant kill an HK... stay away from them. Thats how the game is made and that how is behaves. We do not want to change any core files which can have other side effects on server codes.

Re: Reduce Heal to 30%

Posted: Tue Feb 03, 2009 8:02 am
by vbr3167
Ok i got another possible solution to all this.

Since hk is very unfair with his heal :( . Why not in thol wars restrict each team to have only 1 hk. This will be very fair for all teams. Having many hk with e shop equipment just makes it impossible to kill a hk in a thol war. imagine if there are 4 -5 hk's and all they do is heal, what is the point of thol war then? PVP is supposed to be enjoyed with a good battle rather than having 1 lame skill and just spaming it.

Re: Reduce Heal to 30%

Posted: Tue Feb 03, 2009 6:11 pm
by mumbaiya
i guesss it wont be rite to make such restrictions for pvp ...........
just play th game with peace and harmony :P,........................................

Re: Reduce Heal to 30%

Posted: Tue Feb 03, 2009 6:34 pm
by [GM]Scar
vbr3167 wrote:Ok i got another possible solution to all this.

Since hk is very unfair with his heal :( . Why not in thol wars restrict each team to have only 1 hk. This will be very fair for all teams. Having many hk with e shop equipment just makes it impossible to kill a hk in a thol war. imagine if there are 4 -5 hk's and all they do is heal, what is the point of thol war then? PVP is supposed to be enjoyed with a good battle rather than having 1 lame skill and just spaming it.
If they are wasting their time healing, then we will surely try to end the match.

Re: Reduce Heal to 30%

Posted: Tue Feb 03, 2009 9:25 pm
by Numenor
Hmmm. For thol wars. We will try to figure out something fair out of this. :)