you posted membership topic…
still waiting…
Larcs are issues for people who are in non dex.... I would suggest GM to reduce atleast mage's CRITICAL damage from 3x to 1.5x. Normal damage from GL's let it be 3x itself
This will be a good suggestion. Make sure you suggest something which will make players interested to come to wars...like this.zaazpandor wrote: Tue Jul 06, 2021 4:59 am Open one map in proxima like khainen map
with some heavy dropz boss hp high damage low..
Pk on,,Just like lost realm map effect on players..
Event time —Atleast give some gifts to winning town…
(Like Mor,Larcs, or some random giftz)
So everyone can try to participate…hope so…
Why hemim mage larcs not working?.?Gigantic wrote: Tue Jul 06, 2021 5:42 am Larcs are issues for people who are in non dex.... I would suggest GM to reduce atleast mage's CRITICAL damage from 3x to 1.5x. Normal damage from GL's let it be 3x itself
By closing SR, you can't make people to come to events. If people are interested only then they go for events. GM's cannot forcefully make restrictions as many will have different views about the game.
This will be a good suggestion. Make sure you suggest something which will make players interested to come to wars...like this.
Closing SR on weekends has no point.
My Suggestion to GM:
Add some more new maps to Sidhe other than Hamutz 1,2,3 with god bosses with good drops (With more frequent g8.5 unique weapons, Grace ,Soul and Episode 5 Skills) so that it will be good for people coming from different time zones. Same like quest drop for h1 h2 h3 make an entry key to those maps to balance the economy of game.
Regards,
Gigantic
Of course larcs do work...and i know it's all about dex and non-dex...I tried in Artifact war...when i started using larcs, i found everyone switching to dex (as critics do insane damage)...When my sb attacks are 2.4k with larcs (i will have low attacks as my ess is 102 lvl currently). I expect my critics around 5.7k with which i can not easily kill anyone in 1 sb. If i have 140 ess i will get normal damage near 3.2k. My critical damage (if anyone is nd) will be near 7.2k (Critical damage= (base damage) x 3 + Additional damage according to the latest revision) which is too unfair in maps with 1x stats (normally people have 6k-7k hp bar).zaazpandor wrote: Tue Jul 06, 2021 7:30 am Why hemim mage larcs not working?.?
its not about larcs its all about dex & non dex..
when and where….
I know you tried but failed in artificial event..![]()
Just eshop bro, majority of your problem will be resolvedGigantic wrote: Tue Jul 06, 2021 8:48 am
Yes, i failed bcoz
1) My stuffs aren't maxed out yet
2) I didn't have a proper team
3) I didn't get a set of larcs and candies to save myself and I died many times bcoz of pots over
All in Q side was perfectly done and plans perfectly executed.
Lol.. I am too young to eshop and getting unique set from my dad was itself was a very big task. That too my dad was playing long time ago and i convinced him like hell to eshop unique set and karooba for me. No more eshops after this
It's nice to know about rare instances like this
Bro the crit damage is 2x not 3x on mages. Only on archers with grahasat you get 3x and 2.5x on sunitz. Please validate your facts first.Gigantic wrote: Tue Jul 06, 2021 8:48 am Of course larcs do work...and i know it's all about dex and non-dex...I tried in Artifact war...when i started using larcs, i found everyone switching to dex (as critics do insane damage)...When my sb attacks are 2.4k with larcs (i will have low attacks as my ess is 102 lvl currently). I expect my critics around 5.7k with which i can not easily kill anyone in 1 sb. If i have 140 ess i will get normal damage near 3.2k. My critical damage (if anyone is nd) will be near 7.2k (Critical damage= (base damage) x 3 + Additional damage according to the latest revision) which is too unfair in maps with 1x stats (normally people have 6k-7k hp bar).
So concept here is always be on dex and non dex weapon's ability can not be used as u will die in 1 sb by mages. That's what i want it to be changed. One should know the proper usage of both....but here is the case you can't use non dex bcoz opposition has + signed mages everytime.
Yes, i failed bcoz
1) My stuffs aren't maxed out yet
2) I didn't have a proper team
3) I didn't get a set of larcs and candies to save myself and I died many times bcoz of pots over
All in Q side was perfectly done and plans perfectly executed.
102 esskratonz wrote: Tue Jul 06, 2021 7:42 pm Bro the crit damage is 2x not 3x on mages. Only on archers with grahasat you get 3x and 2.5x on sunitz. Please validate your facts first.
Please add Additional damage from Hustler and Ess options....Assuming normal base attack to be 1.1k, attack on gl will be is 3.3k. When normal attack would be 1.1k, Normal critical attack will be 3k (Normal damage x 2 + Hustler damage + 140 Ess critical damage)kratonz wrote: Tue Jul 06, 2021 7:42 pm Bro the crit damage is 2x not 3x on mages. Only on archers with grahasat you get 3x and 2.5x on sunitz. Please validate your facts first.
RB 12 quest is a hard quest. It's intended to be so and designed that way. The quest drop rate chance is quite low. However, since most of our development is Proxima centric, RB12 is more or less an extended privilege. Most people choose to skip RB12 altogether.Dumbeldore wrote: Sat Jul 03, 2021 10:23 pm Bearing reference to the topic.
Please one improvement in the game that we need is related to Q drops in RB 12 Quest.
Some maps like Erkatain we need to put hours and hours to get the Q drops. In a similar post earlier you had suggested not to RC regularly etc. I have tried all that including reaching 100% exhaustion lvl where char glows red. But sometimes it is literally horrible to get drops in these Quests. Not sure if map relation matters or it's no longer relevant. If it is please shed some light for our knowledge.
We have plans to launch a subscription type system with access to special maps for bossing and mercenary leveling. We are working on the specifics not limited to the scope of the subscription and also the technical implications.Dumbeldore wrote: Sat Jul 03, 2021 10:23 pm Bossing is one of the fastest and easiest ways to make Wzz. However, the only legit bossing maps are H maps which are swarmed by Mages. Which leaves no room for HKs and Warriors. Please make Cloro maps relevant to the game like before. It's disheartening to see Cloro boss giving zero drops or dropping 1 G8, ujs sms, and OPGs. Back in the day, Cloro maps were very relevant as the % of Uniq drops was a bit higher than H maps. (At least that is what I had experienced.)
Plus Cloro boss dropped 4 Items G8's. A timeline where HKs and Warriors were a force to be reckoned with or at least were relevant in the game. Unlike now where they needed for KW + War and have little to no scope for anything else.