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Re: Official 562 Discussion Topic
Posted: Fri Nov 27, 2009 6:26 pm
by brisingr90
Kaizen wrote:Is the clicker working in new clint??

Aabe ... Clicker cant ever be banned by GMs ... It will be there as clicker is not embedded ingame as auto potting was...
Re: Official 562 Discussion Topic
Posted: Fri Nov 27, 2009 7:56 pm
by rockstar8
m lookin forward to the release of 562...
imba fun it'll b
Re: Official 562 Discussion Topic
Posted: Fri Nov 27, 2009 10:08 pm
by jamesda
roasteddragon wrote:Can anyone tell me here how is the dmg calculated for pvp here in Mania..?
1 more thing i suggest is "Room Manager's team "always wins in pvp by default ...Can't this be fixed
2ndly there are only 2 pvp maps available rite now..we need all those different maps to be working just lyke a3india ..

As per I have experienced in this server is that.....during pvp attributes like Strength/Int and dex has now effect on how much damage you give on the player or how much he gives you....
Things that matter in PvP are
1) LVL DIFFERENCE.
2) Elements attack n defence.
3) Attributes like hp abs,evasion,critic rate......etc
These means
1) Suppose you have 2000+ int ( for mage ) u gve 1.2k critic damage on a player.. u will gve the same damage on him even if reduce ur int below 600, this is also irrespective of the opponents stats in dex.
2) Weapon lvl wont matter if its has same elemental attacks...( example: Lvl 15 ele staff of mage will give the same damage on players as lvl 15 dex staff...instead of ele staff having more damage.)
3) A rb6 165 lvl can fk a rb 12 165 char....if there dress attributes, elements and passives are of equal match... only problem the lower rb player will face is that due to less skill points...there bar and pots will be less...but they can match if the reduce their strength n dex n put it in vita.
Re: Official 562 Discussion Topic
Posted: Fri Nov 27, 2009 11:03 pm
by roasteddragon
Re: Official 562 Discussion Topic
Posted: Fri Nov 27, 2009 11:12 pm
by jamesda
Err... Ping effects Attack rate (meele speed) not the damage
Re: Official 562 Discussion Topic
Posted: Sat Nov 28, 2009 9:15 am
by [GM]Warrior
This is not a thread to discuss damage calculation. Stick to topic.
Re: Official 562 Discussion Topic
Posted: Sat Nov 28, 2009 9:43 am
by deadraizer
no leaching in d new client? leaving dead here n nw

I can barely manage to do a q a week XD
Re: Official 562 Discussion Topic
Posted: Sat Nov 28, 2009 12:48 pm
by roasteddragon
Re: Official 562 Discussion Topic
Posted: Sun Nov 29, 2009 8:33 pm
by tushar9989
wats new in d new client??
Re: Official 562 Discussion Topic
Posted: Mon Nov 30, 2009 1:08 am
by rockstar8
uni sets item socketing
and a lot more new stuff i guess
new client will help the gameplay players to pawn...
without autopot and RN the idiots will die xD xD
Re: Official 562 Discussion Topic
Posted: Mon Nov 30, 2009 11:32 am
by Jorujaan
Scar 1 Question there still remains in my mind is g9 uniqs set gonna impltement or only g8???
and cn we able craft thm from sidhe npc or it will be directly dropped by monster ???
and wht abt Uniq Skills??? r thy gonna droped by Crips of seedhe maps or sme other maps in new Client???
Mercy RB's and further character rb wht abt tht u never said anything abt it and ESS gonna be 255 nw ????
plz reply 2 my Question i m curious nw seeing ur effort in making new server
plz reply

Re: Official 562 Discussion Topic
Posted: Mon Nov 30, 2009 12:09 pm
by rockstar8
no further merc rbs i assume
scar mentioned it in the GM section before!!
Re: Official 562 Discussion Topic
Posted: Mon Nov 30, 2009 1:51 pm
by rituel
sad i wanted to see mercs tanking god bosses like tanking cloro bosses now

Re: Official 562 Discussion Topic
Posted: Mon Nov 30, 2009 3:01 pm
by deadraizer
g9 uniq sets wont drop AFAIK, nt sure bout crafting tho, uniq skills wud drop frm epi 4 n 5 maps, no more merc rbs most prolly
Re: Official 562 Discussion Topic
Posted: Mon Nov 30, 2009 4:29 pm
by rockstar8
uni skills drop now also in h1 h2 h3 maps..
but the chance is remote...
a lotta ppl got uni skills as drops in game
the chance of increasing the drop rate for that purpose remains to be seen i guess
