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Re: Monster Cards
Posted: Sat Mar 21, 2009 12:49 pm
by Ass4ult
jamesda wrote:i know Scar and other Gms are very busy due to this server shifting issue but pplz see to ma idea nd cooment on it cant this be implemented if yes i will post detailed combinations
Hey dude, i feel you should post the detailed crafting combination. It would make your point clear and attractive.

Re: Monster Cards
Posted: Sat Mar 21, 2009 12:52 pm
by brisingr90
Gr8 idea!!!... But i dont understand one thing....If we do soo much just for spawning 1 boss and it turns out to be a sad one...Then whats the point in doing so much hard efforts?...plz tell me if i have not understood any part of this monster cards idea....thank you

Re: Monster Cards
Posted: Sat Mar 21, 2009 12:54 pm
by brisingr90
jamesda wrote:well see calling or summoning sm one needs great power n u have to be powerfull enuff for it .So make it like this ...let this be a chain quest ------boss hunting quest---"Capture the evil soul " like kill (fire type boss first) x5 all epi 1 bosses then submit quest u get 1 fire elemental stone (dont know if GMs can create it or not ) now u get a option to continue the quest for hunting thunder type ........or quit it like this there will be 3 different type of stones
1.Fire elemental stone
2.Thunder Elemental stone
3.Ice Elemental stone
NOW FOR Creating cards; following are the combinations---
any epi 1 or 1 ---Fire elemental boss
combination = 1 x 2 x 3 x 9 x10 x fire elemental stone=1 monster card fire boss
like this we will have
3 types of
monster cards
fire
ice
thunder
now for summoning bosses like khein nd graybone nd statue
one has to combine all the elemental stones to get
natural elemental stone
combination
1 x 2 x 3 x lms x sms x fire x thunder x ice = natural elemental stone
combination
1x 2x 3 x 10 x10 x any ruins( i am out of ideas)x natural elemental stone= khein or graybone
now to call hatrel boss add 1 more quest wid drops after submiting the quest ......again elemental bosses
1.fire elemental stone (2)
2.lighting elemental stone(2)
3.ice elemental stone (2)
combinations
Fire elemental stone(2) X (ANY RUINES)= fire boss card 2
like wise
now
combination of all elemental stone 2
natural elemental stone 2
now natural elemental stone 2 x (any ruines )= t1 boss + any random epi 1 boss (except khein ,graybone n statue)
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NOW for ranias
natural stone x1
natural stone 2 x1
a new card x1
a new card x2
any ruines
'fire boss cardx1 + lighting boss card x1 + ice boss card x1 = a new card
'fire boss card2 x1 + lighting boss card2 x1 + ice boss card2 x1= a new card 2
for other bosses you can do the same quest for differnt epi ....if the idea is good i can give the detailed combinations that i have in mind ......just if you guys want ...i can mail them to you ...I think this will Rock !!!
Gr8 idea!!!... But i dont understand one thing....If we do soo much just for spawning 1 boss and it turns out to be a sad one...Then whats the point in doing so much hard efforts?...plz tell me if i have not understood any part of this monster cards idea....thank you

Re: Monster Cards
Posted: Sat Mar 21, 2009 1:03 pm
by jamesda
for calling a noob boss u just have to kill some 5 or 10 bosses that's simple ........but if u want sm hard to kill boss
u have to collect all of these stones etc .......read it carefully and see noob bosses like DI DI PHAMS PHAMEINO ARR KHALIdas FOR khalli can be summoned by completing the first quest only ........
See My point was that for summoning some thing u have to be powerfull enough so by quest you capture these monsters soul in elemental stones and prove yourself .