A few suggestions/complaints.
Posted: Mon Nov 03, 2008 10:19 am
Really not in the mood for an eloquent and persuasive introduction, so I'll cut to the crux of the matter. Our RB quests.
The Primary One (i.e, that boss killing one)
This quest is mostly easy as it stands. Meaning that all classes can "complete" it. But my problem is, why do mages have it SO easy ? Right now, when I log in, I see LOADS of mages, punctuated by a few hk's, warriors and archers. And looking at the Hall of Fame, I see that it is dominated by mages. The other rank holders are those who do the quests with mages. The Linsen quests pretty much made leveling mono-channeled, with VERY VERY few people leveling in c3. The plan goes like this. Leech in c3 till 100, quest till RB level.
This quest would take me a few hours to finish on my own, maybe more. Any decent mage can do it in less than half that time..
The Class-wise RB Quest
When this quest came out, I thought it was a fantastic idea. But it seems now that it has not changed much. We are still reliant on other people to help us RB. The archer quest takes about 20 - 30 mins. The warrior one takes 7 mins for an aura. I haven't as of yet tried the mage one, but knowing mages, I doubt it would take more than 30 mins. Then the HK one. OMG IT IS A PAIN!. Taking a minimum of 40 mins(if your lucky or you have a mage panning), it goes upto 1 and a half hours just to get 1m exp and a single letter. Thats all fine at low RB's, when only a few letters are needed.. But at Rb 9, that takes a lot of letters. And thats only a single class =\
I realize that once the server gets active, people MIGHT start selling letters to get other ones, but right now, the advantage goes to those who have multiple characters. (And loads and loads of time to play A3).
-------
What I am trying to achieve with this stupid long narrative is a change where each class has an equal chance of RB'ing on THEIR OWN... I hate relying on other people to do all the work for me, it just leaves a sour taste.
The previous change to the primary RB quest, i,e that it was made to lesser number of bosses simplified the quest greatly. But it made it a walkover for mages. I'm not saying that it was a bad change...just that it tipped the balance even further towards the latter.
08 RB 6+ Archers.
09 RB 6+ HK's.
07 RB 6+ Warriors.
37 RB 6+ Mages.
The figures speak for itself... there are more mages than the combined sum of archers, holy knights and warriors (RB 6+).
The whole argument winds down to this. Can we have a class-wise rebirth quest directly for Pineapple Tarts ? Let it be incredibly hard and what not, but such that it is equally hard for all the classes. I don't mind spending time questing. What pisses me off is that by the time I get one tart, mages might have gotten 2 - 4 of it.
Please PLEASE don't just close this topic saying that nothing will be changed, I put in a lot of effort and some constructive replies would be appreciated.
http://www.a3mania.com/amt/halloffame.htm
On another note, I have here a bunch of idea's which occurred during yet another insomniac period. Here they are.
1) Removing the reset at RB 15. Shouldn't there be some end to the game ? At which you can stop your focus on leveling and do other stuff such as questing, INTERACTING, Pk'ing, and stuff ? The reset ensures that a person can level on forever, getting more and more powerful, until at a point, a new player will stand NO chance of ever reaching that other person, unless he/she is willing to dedicate his/her life to A3. Let there be like, iunno, a quest for a g10 set piece at Rb 15 which can take aaaaaages and could be really hard. But there should be a limit, where other people can eventually catch up with you, and fight you on a basis of skill alone. Yes, the equipment advantage would be there, but all the time the RB 15 puts in should be rewarded..
2) Purely PK dedicated area's where people can PK for fun and not get parole. I don't mean the arena because once a match starts, it can't be stopped until one person looses or time runs out. What I mean is a map where people can teleport to, and just PK anyone on sight, no rules, nothing.
3) A map where you can hunt for EXP. Right now, leveling is done in 2 ways. Leveling at c3, and the linsen quest. But why not a map, average difficult monsters, which gives decently good exp ? The difficulty should be such that it would be impossible for lower levels to hunt efficiently, but should allow higher levels to level with less difficulty. And make the map full of archer monsters so mages would not be able to simply mob and SB the whole lot. And preferably no godmode potions and what-not there.
I'll add in more suggestions and/or complaints when I think of them. In the meantime, will you please read through the long and probably boring post and see if any of my suggestions have merit ?
Cheers =D
The Primary One (i.e, that boss killing one)
This quest is mostly easy as it stands. Meaning that all classes can "complete" it. But my problem is, why do mages have it SO easy ? Right now, when I log in, I see LOADS of mages, punctuated by a few hk's, warriors and archers. And looking at the Hall of Fame, I see that it is dominated by mages. The other rank holders are those who do the quests with mages. The Linsen quests pretty much made leveling mono-channeled, with VERY VERY few people leveling in c3. The plan goes like this. Leech in c3 till 100, quest till RB level.
This quest would take me a few hours to finish on my own, maybe more. Any decent mage can do it in less than half that time..
The Class-wise RB Quest
When this quest came out, I thought it was a fantastic idea. But it seems now that it has not changed much. We are still reliant on other people to help us RB. The archer quest takes about 20 - 30 mins. The warrior one takes 7 mins for an aura. I haven't as of yet tried the mage one, but knowing mages, I doubt it would take more than 30 mins. Then the HK one. OMG IT IS A PAIN!. Taking a minimum of 40 mins(if your lucky or you have a mage panning), it goes upto 1 and a half hours just to get 1m exp and a single letter. Thats all fine at low RB's, when only a few letters are needed.. But at Rb 9, that takes a lot of letters. And thats only a single class =\
I realize that once the server gets active, people MIGHT start selling letters to get other ones, but right now, the advantage goes to those who have multiple characters. (And loads and loads of time to play A3).
-------
What I am trying to achieve with this stupid long narrative is a change where each class has an equal chance of RB'ing on THEIR OWN... I hate relying on other people to do all the work for me, it just leaves a sour taste.
The previous change to the primary RB quest, i,e that it was made to lesser number of bosses simplified the quest greatly. But it made it a walkover for mages. I'm not saying that it was a bad change...just that it tipped the balance even further towards the latter.
08 RB 6+ Archers.
09 RB 6+ HK's.
07 RB 6+ Warriors.
37 RB 6+ Mages.
The figures speak for itself... there are more mages than the combined sum of archers, holy knights and warriors (RB 6+).
The whole argument winds down to this. Can we have a class-wise rebirth quest directly for Pineapple Tarts ? Let it be incredibly hard and what not, but such that it is equally hard for all the classes. I don't mind spending time questing. What pisses me off is that by the time I get one tart, mages might have gotten 2 - 4 of it.
Please PLEASE don't just close this topic saying that nothing will be changed, I put in a lot of effort and some constructive replies would be appreciated.
http://www.a3mania.com/amt/halloffame.htm
On another note, I have here a bunch of idea's which occurred during yet another insomniac period. Here they are.
1) Removing the reset at RB 15. Shouldn't there be some end to the game ? At which you can stop your focus on leveling and do other stuff such as questing, INTERACTING, Pk'ing, and stuff ? The reset ensures that a person can level on forever, getting more and more powerful, until at a point, a new player will stand NO chance of ever reaching that other person, unless he/she is willing to dedicate his/her life to A3. Let there be like, iunno, a quest for a g10 set piece at Rb 15 which can take aaaaaages and could be really hard. But there should be a limit, where other people can eventually catch up with you, and fight you on a basis of skill alone. Yes, the equipment advantage would be there, but all the time the RB 15 puts in should be rewarded..
2) Purely PK dedicated area's where people can PK for fun and not get parole. I don't mean the arena because once a match starts, it can't be stopped until one person looses or time runs out. What I mean is a map where people can teleport to, and just PK anyone on sight, no rules, nothing.
3) A map where you can hunt for EXP. Right now, leveling is done in 2 ways. Leveling at c3, and the linsen quest. But why not a map, average difficult monsters, which gives decently good exp ? The difficulty should be such that it would be impossible for lower levels to hunt efficiently, but should allow higher levels to level with less difficulty. And make the map full of archer monsters so mages would not be able to simply mob and SB the whole lot. And preferably no godmode potions and what-not there.
I'll add in more suggestions and/or complaints when I think of them. In the meantime, will you please read through the long and probably boring post and see if any of my suggestions have merit ?
Cheers =D