Ring / Necklace

laxman

Re: Ring / Necklace

Post by laxman »

lol
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Re: Ring / Necklace

Post by Demented »

o.o Maybe there's a restriction in the HP bar and we just haven't reached there yet ? We can't always assume that we know everything =X. HK's can cancel 2 warrior epi 5 skills lol. Atm, I think only 2 HK's do that. I don't even need to say the names =\

And here's a random almost unrelated question : If I take 2000 points in to str, at aura levels, thats the same as having 500 points ? So why do we take str at all ? Admittedly, it was oriented for a low rate server, but here, reaching aura 5 is just a matter of days. Are you saying that people should just keep their str to a bare minimum ? Or are we talking only about PK'ing damage ? Sounds rather contradictory, but then again, thats the whole point of my question.
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laxman

Re: Ring / Necklace

Post by laxman »

bah...
its seeming sooo complex lol

might be cos im drowzy lol..
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Re: Ring / Necklace

Post by Demented »

Coffee works =D. I r forced to use it to stay awake and study...my natural instincts tell me to sleep and screw studies x_x
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Re: Ring / Necklace

Post by Rabellu »

@Demented
All the things i said abt pts in str is for pk nd not hunting.
At aura levels having 2000 in str is not exactly same as having 500 points but the difference in ur pk damage will be hardly 100 or 200 max (considering ur opponent also to be at same aura stage)
Even ur defence also doesnt matter much for pk at that stage. But it is totally different for creeps nd bosses. On them the difference in damage is quite large because creeps nd bosses dnt have aura :)
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Re: Ring / Necklace

Post by Demented »

=D

I'm going aura 5 and taking only 500 str =P. Lets see how much HP/def an archer can get lulz
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Re: Ring / Necklace

Post by Rabellu »

Go ahead nd try nd do tell ur experience here.
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Re: Ring / Necklace

Post by Bauer »

For Redyan Necklace, what does "Normal Monsters kill at set ratio" mean?
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Re: Ring / Necklace

Post by Odyssey »

Well..Normal monsters killed at a set ratio means that when you use any area skill or even kill a single creep,your damage will not differ on them...
Like suppose a mage is sbing and she gets 3380,3320,5600,7800 and 9000 on different creeps,then the same mage will get the same damage on all the creeps...so the damage maybe like this....3320,3320,8300,3320,8300 !!
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Re: Ring / Necklace

Post by Bauer »

so those same creeps will get the same damage? i think i understand but dont really see what the benefit is.. sorry if thats a noob question.
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Re: Ring / Necklace

Post by Demented »

Well, if what Ody says is correct then it probably is beneficial. See its like this, my archer does damage ranging from 2.6k to 3.5k. With grahsat 3x thats 7.8k - 10.5k. The variation in damage is huge. So, suppose I hit 3.3k or whatnot, then I will continue hitting that damage and the corresponding critical damage on it throughout the things HP.

Dunno if this is correct since I DON'T have an RN, but the theory seems to be in place.. =P
Last edited by Demented on Tue Nov 18, 2008 8:23 pm, edited 1 time in total.
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Re: Ring / Necklace

Post by Bauer »

ahhhh i get it now thanks...
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Re: Ring / Necklace

Post by Greendragon »

I was thinking RN option of normal monsters killed at a set ratio means...

there is a set chance of u dealing the damage = the hp left in the monster killing them in one shot! it works only on normal creeps and not on Bosses. So if RN triggers at the first shot n creep health = 80k, u do 80000 damage! but if u already did 78k damage n RN triggers at next shot, it does 2k damage. This doesnt work against bosses & players.

Ever wonders why some creeps of same type die fast (esp epi 3 onwards) and others take a long long long time?

Just my interpretation and from what i've read from sites. Please feel free to correct me if i am wrong!
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Re: Ring / Necklace

Post by Bauer »

I think you're right on this. Makes perfect sense to me.
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rituel
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Re: Ring / Necklace

Post by rituel »

i think GD is rite
d other day wen ghostwalker use wide darts on a whole set of creeps in h1 near d boss some creeps die 1 shot other take more time
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