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Reduce Heal to 30%

Posted: Mon Jan 19, 2009 9:10 pm
by vbr3167
Respected Gm and Administrators:

I would like the GM to take into aspect the heal skill that holy knights have and reduce the skill to 30% heal in PVP arena, The skill itself reads 30% but heals a 100% which is totally not fair in the game. The HK talks about game play in arena, but if a hk has dex sword, there is no point of gameplay at all. And for 100 % heal there is another skill called DIVINE HEAL WHCH HEALS 100% and to all party members and yes it is a unique skill with a cool down!! that is the way it is supposed to be.

Now back to heal, for example if someone is PVPING against a hk who has a dex unique sword, all the hk does is hit the opponent and heal back when his hp is below the half point, and with a RN and Iartekk is that what you call a fair battle? And with the unique sword, players doing normal dmg and no crits gives the hk a lot of time to heal back his inflicted dmg, while the hk keeps dealing dmg to the opponent who cannot heal. And doing such kind of battle in the arena the hk say that they have imba gameplay ( ROFL =)) ) . LOL REALLY!!!! ?

Now if the heal is reduced to a 30% as the skill reads, it would turn out to be a much fair battle and then we can really see who has imba gameplay =)) . And getting a dex weapon for a hk is not at all hard :P -----> E SHOP!!

I would like the GM to please look into this matter and please try to do something. And ALL THE HK"S PLEASE DONT SAY HEAL IS UR SKILL. YES IT IS BUT AT 30% not 100% (READ THE DAMN SKILL DESCRIPTION TURDS!! X( ).

Re: REDUCE HEAL TO 30% IN PVP ARENA OR TOTALLY IN GAME :P

Posted: Mon Jan 19, 2009 9:34 pm
by Bauer
this is interesting... the heal skill in game does read as 30%

Re: REDUCE HEAL TO 30% IN PVP ARENA OR TOTALLY IN GAME :P

Posted: Mon Jan 19, 2009 10:34 pm
by Numenor
Why the hell you have to post the topic in all capitals??? Are you not aware of Internet etiquette????

Topic title Edited.


Regarding topic.. you are wrong. It is not 30%.

Lvl 1 is 50% heal
Lvl 2 is 70% heal
Lvl 3 is 100% heal

If it shows 30% in the game then it is client problem. Will be fixed in next update.

Re: Reduce Heal to 30%

Posted: Mon Jan 19, 2009 11:27 pm
by [GM]Scar
Now..

1. I need to convince all the HK's in the server. If I make a change, all the Players will question me in the first case and I will be stormed with Questions and Criticism.
2. Assume that you have a HK in your KH, or a good friend of yours, you always want him to be at his best.. You may not agree for something like this.
3. HK's ARE BUILT FOR PVP. Why can't you accept that FACT and not force us to make decisions that will make the game off balanced?

Now the Mages even got Sedementare, it makes no sense it we add a 1 minute cooldown for it. It might be good, but it would be something that spoils the game balance.

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 4:29 am
by IndianKiller
I agree to ghostwalkers post...atleast there should be some solution to this Hk prob.Maybe i have one.. Restricting the Hp bar.Thou if you ppl think Hk's will counter you ppl.What about other in game characters.HK's r built for PVP true...but that 100% heal is not a problem when the server is 1x kinda but since its a rb server so atleast we should have some scope of posing challenge to HK's.suppose they go at 20K hp line and all they will do is 1 heal and no hp loss..So is this called balanced game?If you think HK's r pvp chars and there heal limit is ok... then soon every1 will be forced to make HK's on a/cbility of "yeah i am a HK now so what if i couldnt pk a Hk with my prior char i am a HK now" so hardly you would find any other chars just HK's and HK's all over the game....is this what we are supposed to do?

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 5:50 am
by Numenor
Solution rejected. It cannot be changed. We dont want to make it a controversial decision as Scar mentioned.

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 11:57 am
by domi123
TYS Numenor and Scar

Phew i had a scare there :P

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 12:30 pm
by rituel
atleast Gms plz give an idea to kill a rb 11 bragir hk thnk u

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 1:02 pm
by Bauer
domi123 wrote:TYS Numenor and Scar

Phew i had a scare there :P
lol Varun

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 6:52 pm
by deadraizer
Numenor wrote:Solution rejected. It cannot be changed. We dont want to make it a controversial decision as Scar mentioned.
U rock!

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 9:42 pm
by sahil
rituel wrote:atleast Gms plz give an idea to kill a rb 11 bragir hk thnk u

idea no1:- burn all his mp
idea no2:- gang bang!!!



i guess enough ..now follow

Re: Reduce Heal to 30%

Posted: Tue Jan 20, 2009 11:33 pm
by rituel
err... how burn all his mp wen he has infinite mp?

Re: Reduce Heal to 30%

Posted: Sun Jan 25, 2009 12:36 pm
by Freezaa
@ sahil

idea no1:- burn all his mp
idea no2:- gang bang!!!

what if he has infinite mp....
n abt gang bang wont u cry if we do dat.....lol..

Re: Reduce Heal to 30%

Posted: Sun Jan 25, 2009 12:39 pm
by Freezaa
@ scar...
Now the Mages even got Sedementare, it makes no sense it we add a 1 minute cooldown for it. It might be good, but it would be something that spoils the game balance.



if mages can sedi...cant hk raz dem..?
aint archers rang dat long....lol i get arrow poked in ma @ss even in air wen i sedi:P
n abt worrior...do dey care of mage lol.....
so dont campare sedi wid heal...plz:)

Re: Reduce Heal to 30%

Posted: Sun Jan 25, 2009 2:02 pm
by netdemon
Yes .. .heal is ok ...

Just give archer's grahsat 5X crit dmg .. then its balanced :P