Re: For GMs: Adding some excitement to the Game
Posted: Wed Jul 07, 2021 7:41 pm
@Scar
If possible, Please add sidhe arena in next update.
If possible, Please add sidhe arena in next update.
Community Board for the A3 Mania Online MMORPG
https://forum.a3mania.com/
Jewel of Harmony and Jewel of Reconciliation are to be designed like premium crafting items which according to me should not be dropped from bosses.Dumbeldore wrote: ↑Fri Jul 16, 2021 4:40 pm
It would be great if you could add Jewel of Harmony and Reconciliation to the drop list for at least cloro bosses. Which would encourage people to boss in cloro maps. If you at all decide to do so dont make it rarest of the rarest drop. Let the boss drop it not so regular basis.
Done.Dumbeldore wrote: ↑Fri Jul 16, 2021 5:25 am Can we have an Anniversary auction as we had in the past. It was not conducted last year. RNs, GOS, SOUL, LVL 15 G10 weapon, G9.5 lvl 15 uniq weapon. G box, J box, etc
We will see if we can repurpose the Country chat for this purpose.Goldenarrows wrote: ↑Sun Jul 18, 2021 12:43 pm 1) Separate Chat Channel for Lost Realm & Nevia Wars:
I don't care they reintroduce them as long as they do and they are getable. The notion of it dropping by Cloro bosses was because Cloro bosses are much tougher (time-consuming) than H boss. Getting GAS or 1 or 2 drops doesn't make it worth bossing there. But if there is a chance of these items dropping at acceptable intervals would encourage you to explore the entire game instead of being H and Proxima-centric.Gigantic wrote: ↑Sun Jul 18, 2021 9:41 am Jewel of Harmony and Jewel of Reconciliation are to be designed like premium crafting items which according to me should not be dropped from bosses.
But as per the current situation, acquiring it in game through events and making a weapon level 15 would take an amount of years together to gather them.
I understood your post in this manner. I am making your post more clear to everyone now.Goldenarrows wrote: ↑Tue Jul 20, 2021 11:56 am Hi GM's,
another suggestion:
1) Sudden Death During Artifact Event:
Since last few Artifact Events the normal game pattern from Q side is like... for the first 20 - 30 minutes wait for T to come in by deliberately loosing the artifacts and passing time on the walls chatting and making fun.
During this time 1 or 2 T mages come and fly here and there capturing back the Artifacts deliberately 'abandoned' by Q. Then after the above given time some 'New T Members' keen to participate in the event gather by and make a party and participate, although randomly.
AND the event goes on till Q is fed up and decides to end it.
I suggest the introduction of Sudden Death situation randomly, say after a stipulated time after the beginning of the event.
It should be such that whichever town holds the most Artifacts during the sudden death wins. The Sudden Death time should be less than the captured artifact countdown time.
To make this even interesting, if possible, there should be a Sudden Death Artifact Capture Event in which 'a particular artifact' needs to be captured and hold for 1 minute. The artificat can be shown as a blink on map or as X.
Both of these Sudden Deaths Scenario can go together randomly!?
This will create more fun and competition and many a times who knows what result it may give as many times it has happened that many Q's were afk and T had captured all the artifacts with the captured countdown coming as close to 30 seconds.
Hope the GMs will see the fun and competition involved in the suggestion.
Regards
Goldenarrows
Even more simplified versionGoldenarrows wrote: ↑Tue Jul 20, 2021 11:56 am Hi GM's,
another suggestion:
1) Sudden Death During Artifact Event:
Since last few Artifact Events the normal game pattern from Q side is like... for the first 20 - 30 minutes wait for T to come in by deliberately loosing the artifacts and passing time on the walls chatting and making fun.
During this time 1 or 2 T mages come and fly here and there capturing back the Artifacts deliberately 'abandoned' by Q. Then after the above given time some 'New T Members' keen to participate in the event gather by and make a party and participate, although randomly.
AND the event goes on till Q is fed up and decides to end it.
I suggest the introduction of Sudden Death situation randomly, say after a stipulated time after the beginning of the event.
It should be such that whichever town holds the most Artifacts during the sudden death wins. The Sudden Death time should be less than the captured artifact countdown time.
To make this even interesting, if possible, there should be a Sudden Death Artifact Capture Event in which 'a particular artifact' needs to be captured and hold for 1 minute. The artifact can be shown as a blink on map or as X.
Both of these Sudden Deaths Scenario can go together randomly!?
This will create more fun and competition and many a times who knows what result it may give as many times it has happened that many Q's were afk and T had captured all the artifacts with the captured countdown coming as close to 30 seconds.
Hope the GMs will see the fun and competition involved in the suggestion.
Regards
Goldenarrows
63 Element Sets, 255 Ess and G10 Uniques?? ....This would make a person an ultimate god whoever is having those items.....If these items are added to the server....gameplay and economy of the server would get degraded drastically. Many servers tried to implement these at one point and failed. According to my knowledge, as of now no server supplies 63 Element Sets to players.Dumbeldore wrote: ↑Wed Jul 21, 2021 5:41 pm
would like to know if there are any plans to implement 63 ele sets, G10 Uniqs 255 ESS.
2. MapsDumbeldore wrote: ↑Wed Jul 21, 2021 5:41 pm Since we already know Sky Garden Maps are no longer going to be added to the server. Basing this on the fact that in one of their earlier posts Scar had mentioned no point in adding more maps and increasing the burden on the server just to get more olgas.
Back in 2009 - 2010 we had a good glimpse of Sky garden maps on this server. Bossing Rebulla and all.
Sounds interesting however this will need more refinement. Come up with alternatives so that we can work this out. It should be easier for players to comprehend and also should be beneficial for solo play (unlike nevia which suffers from town balance issues). We intend to plan this event in such a way that the number of players will not really matter and it's all about strategy.Goldenarrows wrote: ↑Wed Jul 21, 2021 10:15 am Even more simplified version
1) Artifact Event proceeds normally for 30 minutes.
2) If not over in 30 minutes then Sudden Death Event timer starts, for say 1 or 2 minutes. Whichever town captures and holds the most artifact during this Sudden Death Event Wins!
3) If both town have captured and hold equal artifacts the event proceeds normally and at a "sudden moment" one of the artifact becomes the "prized one", which means "Sudden Death Artifact Capture Event" for say 1 or 2 mins. Whichever town holds this artifact for a given time wins the entire Artifact Event!
This Obelisk can be announced by a System Shout, and identifiable by Blink or 'X' on map/min map or some random colour Obelisk to distinguish it from other Obelisks or artifacts!
In this way the event will be over within an hour and will make it more fun and competitive!
Regards
Goldenarrows
This is totally untrue. We have removed the maps because they provided no utility when compared to other maps. Hence we planned to launch them at a later stage and make the bosses in the maps drop items based on new implementations in the game. Most importantly, since we had implemented Proxima 1x system, we had to take the maps offline to rework them according to 1x configurations. It's not an issue with server load or anything as such.Dumbeldore wrote: ↑Wed Jul 21, 2021 5:41 pm Since we already know Sky Garden Maps are no longer going to be added to the server. Basing this on the fact that in one of their earlier posts Scar had mentioned no point in adding more maps and increasing the burden on the server just to get more olgas.
We are currently considering a system that will randomly open Hamutz bossing maps instead of fixed timings similar to Forge of Egonihl. We will implement this for few weeks and see how it goes. Our future implementations for Real Tower bossing will be heavily dependent on the Hamutz bossing (probably a special item that drops from the boss that will help you gain access to higher bossing maps) and hence we want to make Hamutz bossing accessible to be everyone. We will either make it random open time or keep fixed timing and allow special bossing for people who subscribe for Mania+Gigantic wrote: ↑Thu Jul 22, 2021 11:55 am 2. Maps
There are only 3 episode 5 Maps H1 H2 H3....That too only from 7-8, 8-9, 9-10 PM. We have people in this server playing from different time zones and everyone don't get to play during the given timings. If any new unique episode 5 bossing maps (Similar to what you have mentioned i.e Sky Garden) with different boss spawn timings compared to Hamutz bossing (and with similar drops of Hamutz bosses) can be added, then people from different time zones can get access to them and there will be more fun. People in server are only H bossing, going SR or doing PVP in arena or "AFK" in town. Same group of players go for Hamutz bossing everyday due to time limitations (and of course many other reasons too..).
Scar I might be a bit off target but I got the notion that more maps will not be added post - your post back in 2009 with reference to Grinta maps which we used to entire via Sky Garden back then.[GM]Scar wrote: ↑Mon Jul 26, 2021 9:13 am
This is totally untrue. We have removed the maps because they provided no utility when compared to other maps. Hence we planned to launch them at a later stage and make the bosses in the maps drop items based on new implementations in the game. Most importantly, since we had implemented Proxima 1x system, we had to take the maps offline to rework them according to 1x configurations. It's not an issue with server load or anything as such.
We implemented Grnita Park instead of full series of Grnita Heath maps with the same creeps from Grnita map for performance reasons back in the day, but there is more to it. Grnita is huge and there is no healthy creep distribution across maps. You have to travel a lot within the maze to find the best spot with adequate creeps which is way too much effort for an RB server. Looking for parties in such a maze will also be a challenge for most players.Dumbeldore wrote: ↑Mon Jul 26, 2021 8:40 pm Scar I might be a bit off target but I got the notion that more maps will not be added post - your post back in 2009 with reference to Grinta maps which we used to entire via Sky Garden back then.
ESS levels are planned for the future but there are no solid plans for new Rebirths since most of our development is Proxima centric and there is no use of having extra stats in Rebirth that would be useful for proxima.Dumbeldore wrote: ↑Mon Jul 26, 2021 8:40 pm Having said that a decade has passed, hence requesting you to open more RBs and ESS lvls to increase stats. With a hope that somewhere in the near future we might see the next episodes and experience the game in its full glory.
Newer unique kits are in the pipeline and we are working out some balancing issues with regards to these kits. G8.5 Unique kit for warrior is based on Wolfreck kit only for cosmetic reasons. There are a total of 3 types of unique kits and since warrior has 3 types (Sword, Axe and Spear), it was probably a design decision by the core A3 development team.Dumbeldore wrote: ↑Mon Jul 26, 2021 8:40 pm Introducing Uniq sets + UNiq Weapons would be fun as well. On that note a silly question - Uniq sets for Mage - Archer and HK are based on their G8 counterparts but for Warrior, uniq armor is based on G9 Wolfreck set - Why?
We already have functioning Facebook Pages and we generally post News/Event updates on Facebook. Emails are being handled actively too through our support system.Dumbeldore wrote: ↑Mon Jul 26, 2021 8:40 pm Lastly, get new Moderators to create / Manage FB pages, social engineering is the need of the hour. We could have got in so many new/ old players in the game only if the FB page and email handling teams were more effective. People were literally sitting and home and getting bored after a while and to indulge such people would have been an excellent idea. (When I say emails I am referring to sending emails to old folks to join back and a bit more prompt response to the emails sent.) - I understand that these are not college days where we could spend hrs and hrs on PC as we have real lives to manage. But that's when you can use some helping hands. You might be surprised to find volunteers who would like to help with ideas or assist in any way that your team finds fit. Conduct interviews calibrate them. I know you have a wonderful team back there. But as the old saying goes "ek se bhale doo aur doo se bhale teen."
In the past, we had Online players, Hall of Fame and more server related information available in the website. We have removed them since our server backend was constantly evolving and it was a challenge to maintain the underlying APIs which are required for the website to communicate with the game servers. We have had a lot of architectural changes in the server and websites are now hosted on dedicated infrastructure which have only a little interaction with the actual game. If there is a lot of integration of the website with game elements, then it will make it harder to maintain the website and there are certain security aspects with regards to linking websites with the core game.Dumbeldore wrote: ↑Mon Jul 26, 2021 8:40 pm A little bit of work on the website would go a long way. Hall of fame's was the most attractive thing in the past to keep track of things as who pked max players from opposing town - mercy lvls.
Counter such as the Leader board on PK on an all-time basis and monthly basis can be maintained. Where the winner might receive a gift or anything the GMs deem fit. The richest player in the game based on the stuff he or she has @ NPC OR based on Wzz / Gold present in the char invt. Something that will allow other players to have a goal to reach or at least to make a goal in the game. Which would be applicable to all people i.e. Bossing /PK / AFK SR / AFK Town.
We used to have Gift distribution in the past, but we can only mass gift common and less valuable items. It's not very lucrative for most players and hence we don't generally make it a point to handle out rewards. We will see if we can implement an automated system that could hand out gifts based on participation.Dumbeldore wrote: ↑Mon Jul 26, 2021 8:40 pm Giving 1 HP / MP candy to all participants post any event. Something we used to do back in time i.e. gathers around KS post-event and gathers near the center of NC (if your town won) to get gifts.