Is Critical Hit Rate Capped at 99%?
Posted: Mon Jul 28, 2025 5:44 pm
Hello GMs,
I read somewhere that the A3 game mechanics locks the Critical Hit Rate at 99%, and anything beyond that becomes a waste.
After doing some basic calculations, I found that it's possible to stack up to 106% Critical Hit Rate through gear, shue, mercenary, and passive skills. I Did this for Archer Class.
Can you please confirm if the game really caps Critical Hit Rate at 99%, and any excess has no effect?
Would appreciate an official clarification.
Thank you.
I read somewhere that the A3 game mechanics locks the Critical Hit Rate at 99%, and anything beyond that becomes a waste.
After doing some basic calculations, I found that it's possible to stack up to 106% Critical Hit Rate through gear, shue, mercenary, and passive skills. I Did this for Archer Class.
Can you please confirm if the game really caps Critical Hit Rate at 99%, and any excess has no effect?
Would appreciate an official clarification.
Thank you.