regarding RN

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maximus
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Re: regarding RN

Post by maximus »

hmm..alryte Warrior.. it means its better that my frnd has it until its changed back to RN ..thnx.. !!
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Re: regarding RN

Post by rocky6036 »

RN implanted?
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Re: regarding RN

Post by maximus »

Yea check the server Update Thread...Rn has been implemented.. !!
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Re: regarding RN

Post by spoilbrat »

Its good that RN and RR have new options, but the problem is only one of them works....

RN is the only one working when it come to re-generating HP/MP, RR is not working as it is supposed to atleast in the regenerating category.

Can you look into this once again, i dont know if its because the char is trying to use both RN and RR at same time but according to the options if char has both of them, then HP/MP regeneration should be 200 HP and 100 MP Per sec which is not happening i have tried to use them individually and only RN works and not RR...

Dont know if i have create a new post for this, if you want me to then i will...
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Re: regarding RN

Post by [GM]Warrior »

I guess the RR options are not supposed to be there. It has not been changed. It has the same old options. The Client file got changed by mistake I guess. It will be reverted back to old options display.

At the moment, the Redyan Ring is displaying wrong opts in the client. However the server files has the correct options (Old Opts). So do not get confused that it will regen 200HP and 100MP.

Options:
* HP/MP decrease of 30% or 25%(not sure forgot) when using a skill
* Decrease in Fatigue by 50%

Basic Defence : 100
Elemental Defence : Ice:45 Fire:45 Lightning:45
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Re: regarding RN

Post by [GM]Blade »

There seems to be a bug with Redyan Ring Translation. I will make a fix for it.

The first option is Increase Base Vitality by 32.
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Re: regarding RN

Post by Kaizen »

If u can put the new options,, then y cant u put the exact options :-\
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Re: regarding RN

Post by Kaizen »

I read somewher once GM said about the G10 uniqs implemented in sm server as "Noob GMs of sm Noob Server" Same thing is applied to them now for RN... lol :))

Coming to the new RN, It has now made MAGE class more weaker than other classes.

The main reason of using RN was due to the INFINITE MP & ITEM LOSS PREVENTION.

Both of them missing...

About the 10% base attack increase.. its also useless for mages because mages are general highly defensive.

Wher other class generally go more on attack.. which gives even more added advantage.

I dont say that the new RN is useless.. its nice.. (I kill in bosses in Spatokia, Grandia, Erkatin, Hildutu without using a single pot of HP lol, except few by my shue :p ) but...

The New RN gives unfair advantage to other class except MAGE. X(
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Re: regarding RN

Post by maximus »

MQ...mages arent high on Def or Pots.... they are supposed to be more on attack rather than defense.. !
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Re: regarding RN

Post by rituel »

dude everybody's opinion on mages r not same.... u think more int rather dan def sm1 else think def.. see wen RN was dere mages used to go more on def and mob 4-5 bosses in cloro n kill it wud take almost same amount of time taken fr archer to kill 6 bosses so if same money invested on archer n mage both cud make wz at d same rate but nw since new RN u dont hv dis balance mages r supposed to b fast wz makers actaully fastest if dis main property of mage is gone den creating a mage char doesnt make sense except fr panning n parties...

dude oblivion always dont support GMs man sometimes u need to criticize n oppose to get better solutions.... criticism is required fr proper develpment of anything...
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Re: regarding RN

Post by maximus »

rituel wrote:dude everybody's opinion on mages r not same.... u think more int rather dan def sm1 else think def.. see wen RN was dere mages used to go more on def and mob 4-5 bosses in cloro n kill it wud take almost same amount of time taken fr archer to kill 6 bosses so if same money invested on archer n mage both cud make wz at d same rate but nw since new RN u dont hv dis balance mages r supposed to b fast wz makers actaully fastest if dis main property of mage is gone den creating a mage char doesnt make sense except fr panning n parties...

dude oblivion always dont support GMs man sometimes u need to criticize n oppose to get better solutions.... criticism is required fr proper develpment of anything...

I never commented on any Type of particular Mage built...i was just speaking of the general character Attributes which the class has irrespective of the stat distribution.. !

I Mentioned those properties which are not modified according to the user...For example...The Evasion of a hk class is as it is More than ne other class irrespective of the built of the char or the Passives... !

i didnt comment on ur Type of mage built or Mmy type of mage built..i was just stating that Even if u modify ur char stats to such that they hav more def n less int....it is a general characteristics of amge that they are always low on def....!
Same is the case with archers.. !

i never commented on ur or his Opinion of a mage.. moreover u hav to giv some points into int of a mage in order to hunt down bosses in a quick period of tym..u cant just make it all def n blood n keep tanking bosses...u got to hav some attack also in order to kill them fast..or ull just keep hittin them n they'll die some 1 or 2 hours later.. !
As it is uve already mentioned that they are high in making wz...so in order to make good wz u need to provide them with the sufficient attack as well.. !


now coming to the 'Supporting the GMS' part of it...ther hav been many issues previous to this whr , if i hav felt like Opposing the GMS..i hav done it.. !
Im not supporting or Opposing the GMS or watsoever...the issue is never bout Opposing or Supporting someone... !
Its simple... U ppl are not satisfied with the new RN as a Whole..whereas i dont hav ne probz as such with the New RN.... On the contrary...in my prev posts regarding this issue i hav always mentioned that i also luv the Unlimited Mp part of the Old RN n wld be glad to get it back... !
If u come to it n look at it that way am i not opposing the GMs by sayin that?.. !
Its just a way of lookin n thngs n my way of presentin thngs is also a bit different ..thats it.. !

Moreover..i am not the one who is actually playing the server...so it isnt right of me to come into ne discussion n post my views...thats why im refraining as much as i can on commenting on the RN Issues...Otherwise some ppl Dnt like it n start flamin me n abusin me sayin that since im not xperiencin the prob..i dnt hav ne right to comment on it... !

Thats y im refraining as much as possible frm commentin on the RN issue..still u ppl drag me into it.. !
if ull see the above post also..ive just mentioned a general built of the class n refrained from tokin bout the RN issue..!
I said it coz i felt like mentionin it to MQ...i didnt hav ne intention of supportin some1 or opposin some1.. !


Now im trying not to post bout it..u drag my ass into it..then i reply to u..then ppl accuse me of being a Forum Spammer >,< .. !
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Re: regarding RN

Post by Kaizen »

10% increase is not on the attack but on the int points that u giv..

Except MAGE all other class hav unlimited MP.. as for the RN properties.

P.S. - @ Obli I havent read ur above post lol.. so big :p
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Re: regarding RN

Post by [GM]Warrior »

You are wasting time arguing over it. The options are not going to be changed.
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Re: regarding RN

Post by rituel »

yea warrior is right no use arguing lolz... warrior sir hope dis is ur final mistake in dis e shop part hope u dont change properties of other stuffs just pre caution e1 tho m not e shop user but my cafe frends r so just dont want to c dem get frustrated dats all....
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Re: regarding RN

Post by [GM]Warrior »

It was not KIND OF changed. You are lucky to have it too. RN does not EXIST in 562 Client. We took the pain to code it from scratch and add it.
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