Yes, True!! I just wanted to share the gaming experience with Mac OS X. Its okay, I wouldnt worry about that at all
Yet to be honest, Why is that gaming experience on Windows xp is much better than Windows 7. I dont doubt on my system configuration as its a up-to-date model. What I do worry about is, whenever I play with windows xp my pings with the current ISP is about 120ms-160ms. However I find a hugh difference while playing the same from Windows 7. My ping rates are just above 190ms-220ms(with windows 7).
I did go through some of forums regarding the Internet Gaming Issue's with Windows 7. To be honest, not me but major group of windows 7 users face similar problems with the ping rates.
In one of these conversations, Client Server(People who handle it) was able to create a patch for Windows 7, where about you could see a noticeable difference in the ping rate. I am obliged to ask whether the latter could be performed by our Client as well.
You would be reasoning that even though ping rate is 140ms or 220ms the melee speed doesnt change. Actually speaking, it doesnt change the melee speed as its static on 1 click, i.e, once you click left click, Melee keeps on hitting until you dont stop it. Thats where my question lies, "What if your clicking continously?? Like for example HK using "Heal" ???
What ping means in normal terms is "Send and Receive speed in milliseconds" . So if 1 click takes 220 milliseconds to send and come back(to perform the skill) it would be a major difference if that same click takes 140milliseconds to send and come back. I think should get my point by now.
HKS in War needs spam healing sometimes. Its very difficult to even heal when your sending and coming back is 220ms!!! rather its much more easy at 140ms!!! .
Please if you could come upto a possible solution. Let me know
Cheers
