


Holy Knights still rock then whats the problem man .. you are holy knight so chillmariForgotten and buried under huge pile of otherposts... decided to excavate n bring the topic back into the limelight
Scar... any luck on this? or is it better to ditch the topic n live with it (pls dont say this!!)
Critical Hit chances are always Random. That means you may get any Critical Hit Chance.. Also note that having higher Critical Hit Rate not only increases you Crit Chance, but it also has some relation with the opponent's Critical Hit Evasion.. So Having more Crit Rate doesn't mean that you can only do a lot of crits on monsters, but It also means that you can get a good advantage on players or opponents who are having lesser Critical Hit Evasion. The Max value for Options is 63%.. If you have more than 63% options in an Arithematic Sum, It means that you have got maximum critical hit rate, but you have got a crit fail chance of 37%. The higher the Option crosses 63%, the More weaker the Opponent's Critical Hit Evasion Gets.. This is so inorder to preserve the Game Balance. 100% Crit Rate would mean almost having Double Damage on Everything....
Same happens with other Options... The Normal Evasions and the Accuracy are in proportion... So are the Hit Rate and Hit Evasion.
Suppose if you Hit any lower Level monster, You may get 0s with no Accuracy Option on Pants at all. If you manage to add a Peridot on the Pants and get an Accuracy of 5%, then you can notice that you will get no 0s on the Monster at all. So what is the difference of having 5% accuracy and having max accuracy in those pants, when the effect of both the options are the same?? So, that means that the additional accuracy will be helpfull on your opponents.
If you are having any weapon whose Lower Attack Limit and Higher Limit is More (Elemental Staffs), the more accuracy you have, there are more chances of making the maximum damage out of the staff. Because if you are more accurate, you can do better damage.
Hence all these options are inter-related.. I have done a lot of research on them
[GM]Scar wrote:This is what I posted in one of the Ticket which Greendragon has opened for the same issue. Posting it here, so that others can also know.
If you have more than 63% options in an Arithematic Sum, It means that you have got maximum critical hit rate, but you have got a crit fail chance of 37%. The higher the Option crosses 63%, the More weaker the Opponent's Critical Hit Evasion Gets.. This is so inorder to preserve the Game Balance.