We appreciate your confidence in claiming you can achieve 9 out of 10.[GM]Blade wrote: Thu Apr 10, 2025 2:07 pm You could also get 9/10 on another day with the same rate.
Success Rate 60% Real or Fake?
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behonest
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Re: Success Rate 60% Real or Fake?
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Re: Success Rate 60% Real or Fake?
Getting 9/10 or 4/10 doesn’t prove anything, it’s just RNG doing its thing. A 60% success rate means each attempt has a 60% chance to succeed, not a guarantee of 6 out of 10. In small sample sizes, luck can swing either way. You might even fail all 10. That’s just how probability works.behonest wrote: Thu Apr 10, 2025 2:18 pm We appreciate your confidence in claiming you can achieve 9 out of 10.If possible, we would love for you to demonstrate this or share a video as proof. Thank you for your understanding!
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behonest
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Re: Success Rate 60% Real or Fake?
I apologize for bothering you again. I understand your explanation of the 60% RNG process, but how can we be assured that the RNG is truly set at 60%?[GM]Blade wrote: Thu Apr 10, 2025 2:32 pm Getting 9/10 or 4/10 doesn’t prove anything, it’s just RNG doing its thing. A 60% success rate means each attempt has a 60% chance to succeed, not a guarantee of 6 out of 10. In small sample sizes, luck can swing either way. You might even fail all 10. That’s just how probability works.
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Re: Success Rate 60% Real or Fake?
Yes all values for success rates are correct and have been dumped and uploaded to the guide website directly from the server configs.
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Dongchang
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Re: Success Rate 60% Real or Fake?
Could you provide us with a complete guide on NPC relationships? Because without access to the data it is impossible to really know what really works, to do tests of what gains points and what makes you lose points, could you tell us what each NPC provides as a bonus for the good relationship, for example Yarmmo = success rate in combinations/extra XP in the quest/extra gifts when completing the Quests, and what do the other NPCs grant? In this case of the extra 15% success in combinations, is it necessary to have maximum relationship with Yarrmo only, or with all the NPCs in the city, to obtain this bonus?
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Re: Success Rate 60% Real or Fake?
Sure I will make a separate post later.Dongchang wrote: Thu Apr 10, 2025 9:55 pm Could you provide us with a complete guide on NPC relationships? Because without access to the data it is impossible to really know what really works, to do tests of what gains points and what makes you lose points, could you tell us what each NPC provides as a bonus for the good relationship, for example Yarmmo = success rate in combinations/extra XP in the quest/extra gifts when completing the Quests, and what do the other NPCs grant? In this case of the extra 15% success in combinations, is it necessary to have maximum relationship with Yarrmo only, or with all the NPCs in the city, to obtain this bonus?
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Dongchang
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Re: Success Rate 60% Real or Fake?
Terran and Lumina have a success rate of 60%(total)-13%(maestro)-15%(NPC Relation)= 32% base.
Essence has a success rate of 90%(total)-13%(maestro)-15%(NPC Relation)= 62% base.
Essence has a success rate of 90%(total)-13%(maestro)-15%(NPC Relation)= 62% base.
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Re: Success Rate 60% Real or Fake?
Hi Blade,[GM]Blade wrote: Thu Apr 10, 2025 2:32 pm Getting 9/10 or 4/10 doesn’t prove anything, it’s just RNG doing its thing. A 60% success rate means each attempt has a 60% chance to succeed, not a guarantee of 6 out of 10. In small sample sizes, luck can swing either way. You might even fail all 10. That’s just how probability works.
why don't we make this system more transparent by displaying the RNG Value after each Combination attempt, IF POSSIBLE!!!
This will help to dispel any doubts, that may be lingering in the minds of the players.
Regards
Goldenarrows
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Dying & Crying is your FATE Temozians...I just push you faster towards it!!!
Dying & Crying is your FATE Temozians...I just push you faster towards it!!!
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Re: Success Rate 60% Real or Fake?
That will just cause more confusion. There was a reason why the crafting success rates were never made public in the past in any of the game guides. It's because it's a server metric rather than per-combination metric.Goldenarrows wrote: Sat Apr 12, 2025 1:59 pm Hi Blade,
why don't we make this system more transparent by displaying the RNG Value after each Combination attempt, IF POSSIBLE!!!
This will help to dispel any doubts, that may be lingering in the minds of the players.
Regards
Goldenarrows
Closing this topic for further discussions as the original question has been answered.
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