i have started this topic regarding damages over Player vs Player, coz, it seems there is some problem with this system.
i mean, i like the way u have kept the rb system and stats accordingly. But they seem to make no difference in Player vs Player.
i mean, in Player vs Player, even Rb 7 player gives the approx same damage on Rb 11 or 12 player, as they use to give on the same Rb people.... Damage should be according to the stats which we get in Rbs..... Higher Rbs should get much high damage or defense if they attack or being attacked by Lower Rb......
i play Rb 7 archer which gives some 600+ odd damage on the same Rb person and the same damage is given on Rb 11 or 12 chars......
this seems to unbalanced....
coz despite of having such a good stats on Rb 11 and Rb 12.... people give chillar 650+ damage on Lower Rb chars....
Plus....
we get stasts pts after each Rb...... and we distribute it accordingly..... some people especially Hk's just put their points in Hp bar and make it some around 11k..... which gradually helps them to stand in war conditions, where they stand tanking 6-7 players, which can be considered as a whole party, and just healing themselves.... coz they get chillar 600+ damage on them..... which will be like 4.2k damage on them at 1ce..... which is like just one third of their Hp is removed by the whole party on HK...... dood... this seems to be unreal with Archers and Mages.... which uses their stats pts in overcoming defense and damage.....
though it doenst matter much in above stated condition....
but do come to think of the situation for player vs Player.... i mean Arena Match... where Hk's are the rulers... they use their stats pts in increasing their Hp bars to 11k + as doing such thing... their damage/defense on/against other players wont get affected...... and player who is standing against an HK (with dex) will give chillar damage that is 600+ on him.... and get good damage by Hk.....
This gives the upperhand to Hk over each and every class, whether it is warrior, mage or archer......
Thus i suggest u people to give such a damage ratio which supports each and every char and his stats which he distributed....
For now,
Archers on anyother class at Aura 5 give 600+ damage (Normal)
Mages, offcourse they have good ele's, give 850-1000 damage (Normal)
Warrior , if they are using Uni spear give some 800 damage without cruize, with cruize 1000 damage(Normal)
Hks, give 600+ damage(Normal).. though they have kept hell lot of pts in HP....
For Eg.

or if he has pumped his Hp bar with instead of putting them in Hp bar..... then he should get imbaa damage from the other class chars.
P.S. : This is Just a Suggestion, and my point of View.... Please put some light to the facts, if m ignorant..... and Dont Spam or flame in this tread.....
Enjoy!!! All izz Well


