i) Merc reset : All the mercenaries have been reset to lvl 1 and rebirth system has been removed. And furthermore, to add to the difficulty, 10 exp per creep kill or quest. Lets do some calculation here. As per each level up, we do get 20 points to add to the stats of merc it means that merc needs to be 100 level + minimum to tank a ranias even if we are putting all points to dex. It is easy to level the merc till 40 or 50 level max. But after that i am sure one level of mercenary will take hours and hours. Suppose u need around 25000 exp to get from 49 to 50 level. I am sure its more than that. Lets just assume. Then we need to kill exactly 2500 creeps

Considering the server population along with this, please do try to understand how hard it will be to raise one level of merc from lvl 40+ in a highly populated map. All higher rb players have once worked hard to make mercy rb4 and max levels. Now they all turned back to level 1 without any compensation to the players,but only more cruelty. This new system means we cant go and kill ranias in 3 or 4 months, that too only if we play for 24x7. This is extremely boring and rb11 and rb12 aura players have to roam around in carode and c1 leeching their merc all the time. Advantage is for hks and warriors who can clear cloro maps. Archers and mages will sukk without hk mercy and cant go for cloro bossing!
So what I am suggesting is i) to increase the 10 exp to some extent to make it as easy as before(not more).
ii) and to introduce monster scrools so that players can craft them and spawn olgocs(best way to leech merc) in vemerden, elkenver maps which will avoid all the chaos and confusion involved in other maps.Otherwise all aura 5 charecters will show superiority over maps and new players cant do anything!!..So please do necessary changes to it. Anyway the current merc exp suxx!!!
ii) Another thing is about unique set crafting. Please do give us more details about the sets.The max options and eles in sets and about their hidden properties should be updated into site.I am sure you guys will do it in a way to balance server and hope people still can compare g10 set with unique set. No player would take a risk and make g8 unique set without knowing the options. So please do give us clear info about the set.
iii) Mark of rubal : The random event which occur now purely depends on luck. I am online most of the time and I still missed two rounds. I will be afk for that particular 15 mins or something else will happen. Its completely ok though. I am trying to say that more such events that do give us mark of rubals should be implemented.
Hope GMs will give their opinion about all the three above mentioned suggestions
