sme old issues yet not solved....

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spiritguard
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sme old issues yet not solved....

Post by spiritguard »

Hi GMs,
well there are sme old issues that havent been solved till now... k lets start :
1. LVL 166 - RB12: ahhhh..... one of the most awaited implementation......Scar said that he implemented it.... but then y isnt ane rb12 charcs lvl 166....???? where is he hiding it???..... it was for this sole reason( lvl 166) players agreed to lvl up till 165 without class based quest after rb12..... i know that the gms will give sme lame reason saying that:
a. even they have a personal life....
b. they have other implemenatations to do....
but who on the first place asked them to promise such implematations if they were so worried of their personal life and if they had other implementations..... X( X(
and now when they have promised such thngs i think they better hurry up... bcoz sme server has all uniq sets implemeted..... :ymdevil:
2. KH WARS: where are they?? are they still been tested .... lolz . =)) ......and please dnt give the same reason that the kh in town are not balanced... let players be the judge of that and if they want to participate then they will and if u really wannna balance khs... then please make sme rules to balance them... just giving reasons wont help.... :ymdevil:
3. uniq sets: seriuosly is the testing even been dne??
i know u gms may not even reply to my post .... but if u really wanna keep the server goin then look into this matter asap.....
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spiritguard
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Re: sme old issues yet not solved....

Post by spiritguard »

oooppps forgot...
regarding forums...
where are auctions goin on?
just making the link is same as not having one.....so Numenor start the auction asap.... :twisted: :twisted:
now smething off topic... srry gms regarding this offtopic but dnt want to create a new topic for a smell request:
can u add a main heading under which i can add relationship bonuses in KB?
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sahil
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Re: sme old issues yet not solved....

Post by sahil »

ammm
few more things 2 be implemented like
1.a item which can make weapon lvl 10+
2.255 sss lvl
rest things SG mentioned it
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rituel
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Re: sme old issues yet not solved....

Post by rituel »

to above 2 post +1


Hope Gms will do it fast and tell us abt d uni skills drop rate plzz ty
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AthenaIndia
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Re: sme old issues yet not solved....

Post by AthenaIndia »

What about Higher Mercenary Re Birth . Like 5 ,6 ,7 ,8 and so on.
Also crafting of hidden options in sets , from Sidhe NPC ( I know its not yet implemented in any server .. other than Korean Server.)
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Marvel
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Re: sme old issues yet not solved....

Post by Marvel »

AthenaIndia wrote:What about Higher Mercenary Re Birth . Like 5 ,6 ,7 ,8 and so on.
Also crafting of hidden options in sets , from Sidhe NPC ( I know its not yet implemented in any server .. other than Korean Server.)
ehmmm... its kinda implemented in one of the server.. refer 1st post by SG, i guess he is mentioning to the same server which i am mentioning.... ehhh.... but not mentioning at the same time :p . i believe you are talking about creating sockets in set and adding extra options to them here....

for reasons, i like Mania much better then other servers.. (so what they got faster lvl ups and resets and different Rb system and bla bla bla....) but after coming to RB 11 i don't see anything else to look forward too.. the experience is very monotonous. adding features like clan wars, thols, trade, shop ownership will put in a lot of interest back to the game.. after all there should be more to a MMORPG then just lvling up and becoming stronger as an individual..

with more and more ppl getting to RB 11 everyday, it will be really great if GMs can put in something new in the server, something which is easier to implement so as not to mess there personal life too..
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AthenaIndia
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Re: sme old issues yet not solved....

Post by AthenaIndia »

@ Marv . No I believe SG and me are not talking about same server .
Crafting of extra options is implemented only in Korean server i guess , i am telling by watching the video they have in their website. Rest i cant say as i dont know korean.
I believe SG is talking about other server where unique sets have been launched but not its crafting procedure.
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Re: sme old issues yet not solved....

Post by jeevan »

for the above players who all asked gms some Q n some issuess for them the amswer is

TO BE PATIENCE


for 12th rb pplz, 1 bad news ther is no 166 lvl for them :(

gms are working on 13th rb , it will be realsing soon ! :yahoo:

reqarding kh wars
gms are already posted that there should be balance in quanto n temoz kh pplz......!
untill that there is no kh-wars

reqarding uniq set
gms are ready to implement it but there is some problem in it like
in helmet there is hp n mp absorp n decrease in mp/hp consumption but its not working decrease of hp bar....
mage 50 hp comsumes for 1 sb if the helmet as optn of decrease in hp /mp for 10 also , in hp bar u can see 50hp dec in bar.......! gms are testing it on it have patiece

all players are requested to clarify ur douts with other players , as if u dont get any Clarifications then proceed with gms . dont waste ther valuable time of them .....

i think i have clarifyed ur issues ... , .
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spiritguard
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Re: sme old issues yet not solved....

Post by spiritguard »

Jeevan wrote:
for the above players who all asked gms some Q n some issuess for them the amswer is

TO BE PATIENCE


for 12th rb pplz, 1 bad news ther is no 166 lvl for them :(
well i m not wrong then we have been w8ing from jan for lvl 166......so stop talking about patience..... players have already shown enough patience and the GMs are taking due advantage on it....
whereas lvl 166 is concerned... and if its not getting implemented then there is no use trusting the GMs any more....
first they waste our time by implementing a tough rb12 quest.... then u need to reach lvl 165 w/o class based quest ....what for??? nthing .... lolz....if what u are saying is true then i dnt trust the GMs anymore....
gms are working on 13th rb , it will be realsing soon ! :yahoo:
what proof u have ..... have u seen the testing.... well talking about rb12, it was launched 1 and a half month later when scar said,"I will implement rb 12 by 31st December 2008."
reqarding kh wars
gms are already posted that there should be balance in quanto n temoz kh pplz......!
untill that there is no kh-wars
well i already said that just talking about balancing things what do anything.....they can of course implement sme rules if they wanna balance and khs in both towns cannot be balanced bcoz of the so called ESHOP thing in server....players who are donors form their own kh with players like them.... now u plz tell me how to balance such type of game play..(i m not against ESHOP)....
mereqarding uniq set
gms are ready to implement it but there is some problem in it like
in helmet there is hp n mp absorp n decrease in mp/hp consumption but its not working decrease of hp bar....
mage 50 hp comsumes for 1 sb if the helt as optn of decrease in hp /mp for 10 also , in hp bar u can see 50hp dec in bar.......! gms are testing it on it have patiece
who told u all this crap..... did u see any testing been dne???? i never .... so trusting them now in ane case is impossible for me.... first let them implement it.... X( X( and plz dnt talk about patience... players have already shown enough patience.... and many ppl have already the game.... dnt wanna point anyone....so its better if the gms work fast...
and c i told that the gms wont even reply to this post....bcoz they are least bothered of what players think.... ~x(
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rituel
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Re: sme old issues yet not solved....

Post by rituel »

i hv been waiting to see uniq sets and other epi 5 stuffs frm d day started playing dis server im still playing (i hv patience still ready to wait) so dont say dat we r not showing patience most of d old players left (dey wr impatient) coz Gms take so much time implementing stuffs :( but i knw gms will implement it someday :) so i wait
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brisingr90
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Re: sme old issues yet not solved....

Post by brisingr90 »

++++++111111 to SG and Chandraluna ..... :ymapplause: :ymapplause:
ImageImageClick on 'em plzzz...
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sahil
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Re: sme old issues yet not solved....

Post by sahil »

Gm's are responsible people here
my posts is not meant to flame at gm's
its kind of a final list what all to be implemented in the server...and what all players wanted

after all mania is all about people suggestion's..... and it is given priority in comparison with other server's
i accept the fact GM's have their own personal life....
"but responsibility cant be neglected they have to the people supporting their server by direct and indirect means"
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AthenaIndia
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Re: sme old issues yet not solved....

Post by AthenaIndia »

Gm's are responsible people here
my posts is not meant to flame at gm's
its kind of a final list what all to be implemented in the server...and what all players wanted

after all mania is all about people suggestion's..... and it is given priority in comparison with other server's
i accept the fact GM's have their own personal life....
"but responsibility cant be neglected they have to the people supporting their server by direct and indirect means"
DITTO :D
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sahil
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Re: sme old issues yet not solved....

Post by sahil »

some 1 get a support ticket for the topic
:(
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spiritguard
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Re: sme old issues yet not solved....

Post by spiritguard »

well lets w8 for scar for sme time more as he said in one of his post.......lets c how well he cooperates this time.... hoping for really smething good... :yahoo: :yahoo: ... and ya thanks a lot guys for yur support... u ppl rock..... :D :D
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