New Rb System
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- Arr Phameino
- Posts: 566
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Re: New Rb System
hi i'm sry if my words offend u in anyway i know tat u took a lot of to caliberate a new rb system it works well too. i am a low lvl mage but plz listen to wat i hv to tel wat others r sayin is tat they spend a lot of time, money too like u to play this game.i played in a cafe till rb 3 i spends 1000's of rs to play nd i even slept at nights in cafe nd wn i reachd rb3 ma stats wasw back to lvl 1......its sad i wont tell to change the rb system its good this way not tat u wil but my suggestion is plz dnt put a linear system on skill points in rb....thanks
IGN : vitalstrike / Silentrike / Sprada
IGC : Mage / Archer / Warrior
IGL : Rb 12 A5
IGC : Mage / Archer / Warrior
IGL : Rb 12 A5
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- Dark Olgoc
- Posts: 160
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Re: New Rb System
I ll try explaining things here ..
The Old rb system is something that many would like cause it makes Game-play easy .. reason is the old stats remains and u add more stats to it making your char a stronger one which can kill chlorence bosses or even Sidhe bosses.
The flaw thats here in the old rb system is every character would get a loopback or loophole after a certain stage.. should be at the 15th rb or before w/o any reset.
I ll explain the max stats thats a char can have is 65k
i.e
Str : 65000
Dex : 65000
Vitality : 65000
Mana : 65000
Now aht happens is this 65000 point is the max that can be attained and as this is a rb server stat point even if you dont add any to any of the above stats will increase and create a loophole. like a single point to this 65000 will not count as 65001 but will count as 1.
Coming to the new RB system this system is preety much stable in terms of these stats.. ppl who are posting here against the new system trust me this is way better [ I am a Rb 1 Hk w/o most of the skills nt even part 2 or 3]. You wont have much problem hunting in the maps related to the RB quest as I will have collecting wz for my 2nd rb.
Every Rb gives 300 point x number of rb [Rb 5 : 300 x 5 = 1500 points extra] use these point well devide them as u like between the four stats u have so that u dont have problems bossing or hunting. now after the 1st reset if I have read things correct or understood the things correct the 1000 point u get stays and dosent go [correct me if i am wrong] after your 2nd reset. so that after the 7th reset your char is strong enough to kill any of the bosses in the server.
Hope this damn long topic deciphers manny questions u guys have in mind.. Incase you dont read the topic again and think about it
The Old rb system is something that many would like cause it makes Game-play easy .. reason is the old stats remains and u add more stats to it making your char a stronger one which can kill chlorence bosses or even Sidhe bosses.
The flaw thats here in the old rb system is every character would get a loopback or loophole after a certain stage.. should be at the 15th rb or before w/o any reset.
I ll explain the max stats thats a char can have is 65k
i.e
Str : 65000
Dex : 65000
Vitality : 65000
Mana : 65000
Now aht happens is this 65000 point is the max that can be attained and as this is a rb server stat point even if you dont add any to any of the above stats will increase and create a loophole. like a single point to this 65000 will not count as 65001 but will count as 1.
Coming to the new RB system this system is preety much stable in terms of these stats.. ppl who are posting here against the new system trust me this is way better [ I am a Rb 1 Hk w/o most of the skills nt even part 2 or 3]. You wont have much problem hunting in the maps related to the RB quest as I will have collecting wz for my 2nd rb.
Every Rb gives 300 point x number of rb [Rb 5 : 300 x 5 = 1500 points extra] use these point well devide them as u like between the four stats u have so that u dont have problems bossing or hunting. now after the 1st reset if I have read things correct or understood the things correct the 1000 point u get stays and dosent go [correct me if i am wrong] after your 2nd reset. so that after the 7th reset your char is strong enough to kill any of the bosses in the server.
Hope this damn long topic deciphers manny questions u guys have in mind.. Incase you dont read the topic again and think about it

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- Site Administrator
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Re: New Rb System
Download this MS Excel sheet and view.
It shows how much stats points you get on each RB and reset with the level requirement.
It shows how much stats points you get on each RB and reset with the level requirement.
DONT PISS ME OFF. I get very mean and rude.
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- Olgoc
- Posts: 40
- Joined: Thu Sep 18, 2008 11:21 pm
Re: New Rb System
Heheheheh Gm`s
You certainly opened up a hornets nest with this new RB system
What you say is true this system will be better , a lot of people will be sad from having like 4k attack and 3k defence to no having only like 1k.
It human nature we all resist change even when it is for the best .
But i am not convinced on this Linear points rating, to get to RB 7 is quite easy, RB 8 takes a bit of time and then to get to Rb 9 needs a lot more time many drops needed .
We don`t want the game easy but the reward of just 300 skill points , is to say the least, not inspiring or exciting ,
time you distribute you points the gain noticed is minimal
You stated over kill on stats, but at these rb levels we need as many skill points as we can get so we can be stronger to get to the reset
I was looking forward to my next RB, but the enthusiasm has disminished thinking of the 300 points.
Hey this is just my opinion
Your the boss, but feedback hurts no one
And for the guy who is sleeping in his cafe to level up fast ...... open the door and step into the real world please.
You certainly opened up a hornets nest with this new RB system
What you say is true this system will be better , a lot of people will be sad from having like 4k attack and 3k defence to no having only like 1k.
It human nature we all resist change even when it is for the best .
But i am not convinced on this Linear points rating, to get to RB 7 is quite easy, RB 8 takes a bit of time and then to get to Rb 9 needs a lot more time many drops needed .
We don`t want the game easy but the reward of just 300 skill points , is to say the least, not inspiring or exciting ,
time you distribute you points the gain noticed is minimal
You stated over kill on stats, but at these rb levels we need as many skill points as we can get so we can be stronger to get to the reset
I was looking forward to my next RB, but the enthusiasm has disminished thinking of the 300 points.
Hey this is just my opinion
Your the boss, but feedback hurts no one
And for the guy who is sleeping in his cafe to level up fast ...... open the door and step into the real world please.
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- Cynick
- Posts: 204
- Joined: Sat Sep 20, 2008 7:57 pm
Re: New Rb System
Aight so today, I was talking to my KH mates and the majority of them are planning to leave... =|
I've said before that I like this new system, but since this server is still in its opening stage, you guys should probably want to be doing stuff to keep these people (as in majority of the server in general) happy since new servers get a lot of publicity via word of mouth. You probably did loads of coding n stuff so its not right to ask you to change it completely. But maybe some constructive changes so that these &%*#&@ get an impetus to continue playing ?
Out of the 20 odd people I asked, 18 of them are unhappy with the changes and looking at it from their perspective, I can see why. Earlier, an RB 7 mage could tank 15 - 20 Chemos no problem at all. Right now, a certain mage has to repot after every 2 of em.. and its a seriously discouraging thing. It is huuuuugely difficult for an RB 6 mage with typical g8's to finish the quest. The other options, namely class quests and teh snowman are there. But NO one does the class quests. Atleast no one who I've seen. And the snowman has this huge hp bar which with the new damage that we do, could take longer than anyone cbf'd killing.
Another example. An RB 3 mage with Advanced HP Absorber, maxed Robust, Maxed Evasion HK merc, level 5 g9 set cannot survive in c3. Dies from the hit of 2 cynicks. Sure he can outpot them...to what purpose ? He wants to hunt, not tank them.
I realize that whatever you guys do is getting a negative response from the server and that you can't make everyone happy at the same time, but isn't it better to be slightly unbalanced than to have no players? I'm not saying i was a fan of the previous system where HK's owned supreme, but actually, it hasnt changed much. Aura 5 RB 6 HK > All. And multiple all's, of consecutively higher RB's. Yeah, thats Laxman. He doesn't even have to RB because nothing can kill him when he puts on that bragir.
And its upto the higher mages and such to help and advise the people who whine that they can't adapt to the system, who are not used to not having 1337 stats. And trust me, its no fun talking to friends who are trash talking the server non-stop.
I've said before that I like this new system, but since this server is still in its opening stage, you guys should probably want to be doing stuff to keep these people (as in majority of the server in general) happy since new servers get a lot of publicity via word of mouth. You probably did loads of coding n stuff so its not right to ask you to change it completely. But maybe some constructive changes so that these &%*#&@ get an impetus to continue playing ?
Out of the 20 odd people I asked, 18 of them are unhappy with the changes and looking at it from their perspective, I can see why. Earlier, an RB 7 mage could tank 15 - 20 Chemos no problem at all. Right now, a certain mage has to repot after every 2 of em.. and its a seriously discouraging thing. It is huuuuugely difficult for an RB 6 mage with typical g8's to finish the quest. The other options, namely class quests and teh snowman are there. But NO one does the class quests. Atleast no one who I've seen. And the snowman has this huge hp bar which with the new damage that we do, could take longer than anyone cbf'd killing.
Another example. An RB 3 mage with Advanced HP Absorber, maxed Robust, Maxed Evasion HK merc, level 5 g9 set cannot survive in c3. Dies from the hit of 2 cynicks. Sure he can outpot them...to what purpose ? He wants to hunt, not tank them.
I realize that whatever you guys do is getting a negative response from the server and that you can't make everyone happy at the same time, but isn't it better to be slightly unbalanced than to have no players? I'm not saying i was a fan of the previous system where HK's owned supreme, but actually, it hasnt changed much. Aura 5 RB 6 HK > All. And multiple all's, of consecutively higher RB's. Yeah, thats Laxman. He doesn't even have to RB because nothing can kill him when he puts on that bragir.
And its upto the higher mages and such to help and advise the people who whine that they can't adapt to the system, who are not used to not having 1337 stats. And trust me, its no fun talking to friends who are trash talking the server non-stop.

IGN : HellArcher
IGC : Archer (duh)
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- Memora
- Posts: 2
- Joined: Sun Sep 28, 2008 6:04 pm
Re: New Rb System
He is talking of me. I realize that RB3 isn't big enough to go boss in P1 and such. You see that I have used my passives well.Demented wrote:Another example. An RB 3 mage with Advanced HP Absorber, maxed Robust, Maxed Evasion HK merc, level 5 g9 set cannot survive in c3. Dies from the hit of 2 cynicks. Sure he can outpot them...to what purpose ? He wants to hunt, not tank them.
Project A3 was made to be a leveling grind - True. Earlier RB system made it easy for us to level and go places. We could think of going to Colo.
Now ? Lvl 118 RB3 - I can't even go to c3. Its no fun asking people to allow you to leech. Sure KH and friends would do that. To what end?
Sure I can go blood and survive in c3. Sure I can take one R4 boss once before I need to repot.
This new system brings back the painful & very slow leveling system of A3. The very thing that set this server apart is now gone.
You might have the best interests in mind. You might have spend countless hours working on this new system but MAJORITY is not happy.
Its upto you to turn a deaf ear or make MAJORITY happy.What will it take to create a poll on the site ?? Question is are you willing to change for everyone or you want to force everyone to change ? Till now the replies have been either outright denials or vague justifications of the new system being better. What we need is a two sided discussion. If you are willing then fine or else in 2-4 days time people like me will shut up and play or just leave you in peace.
- [GM]Scar
- A3 Game Developer
- Posts: 1557
- Joined: Wed Sep 10, 2008 12:47 pm
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Re: New Rb System
Its true that everyone likes something that is easy. Its similar in my case also. But, we cannot do justice to all of them.
The Beta Map Bosses, Hatrel, Tosique haven't been altered. They can be easily hunted, perhaps if you know how to distribute the stat points.
I and Numenor have already provided many reasons to our actions. I have even posted a lot about the Advantages of the new RB system, but people who think its negative can go ahead and post how they feel that it is negative. We will revert the changes if we get a satisfying answer.
We have thought about all prospects of the Older system vs Newer System. We haven't made a spot decision. We have thought of all the Pros and Cons, since making a change will not be easy and reversing it will not be easy too.
The Beta Map Bosses, Hatrel, Tosique haven't been altered. They can be easily hunted, perhaps if you know how to distribute the stat points.
I and Numenor have already provided many reasons to our actions. I have even posted a lot about the Advantages of the new RB system, but people who think its negative can go ahead and post how they feel that it is negative. We will revert the changes if we get a satisfying answer.
We have thought about all prospects of the Older system vs Newer System. We haven't made a spot decision. We have thought of all the Pros and Cons, since making a change will not be easy and reversing it will not be easy too.
Regards,
[GM]Scar
A3 Mania Server Dev.
[GM]Scar
A3 Mania Server Dev.
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- Temple Knight
- Posts: 27
- Joined: Mon Sep 15, 2008 9:59 pm
Re: New Rb System
I know that your scar and Númenor have the best intentions with the server and maybe this change is for better but have to understand something maps hatrel and clorence not be lowered as we would have had you pueod I say that I went hunting alone on these maps before I kill them now if they do is make more difficult the quest for the oldies you do not realize how difficult it is because you are not playing, apart from the boss are not giving money to drop in NEVI Canyon is almost impossible to have to see how many players that are on the server and only NEVI to chase but the ratio is very low,
the system to make us oldies is very high, the prices of items as well.
I do not consider it fair that we have more playing time for rookies are attacked and almost killed us is there where you see the difference in the time it takes an effort of playing and those that start and go fast.
Explaining to a HK rb lower than mine can kill me by 3 strokes if this is your second most balanced now and I can assure you that I have that much more defenesa of players here.
Those are details that you do not see GMs as one reason for not playing just manage it or see it from outside to explain it better.
How many times your Scar, Eskarina, Kai we ask you to change the system of oldies and their response was not always will never change ... then I as a player that I can wait for the day and tomorrow you come back to change the system if you said the same earlier?
These are small details I can not say that the maps of hatrel and clorence dropped because it now takes much more to kill a boss, it takes more to make the quest for pinneaple, and therefore takes much longer to do the oldies that is not just.
And that was the best thing to lose my time saying this because I am going to respond as it has done Númenor the system is not going to change again but I want you to know that as well as I do not agree that there are many but many are not .
Make a rating of the players that are in line with the new system and those that are not approved if the new system myself the support but if you do not think that should be adopted to change it.
It's just a board and respect for the boss and the quest to see the oldies like to put more accessible than it was for this reason that many of the players were below in rb
I cordially dismissal Arcangel3000
the system to make us oldies is very high, the prices of items as well.
I do not consider it fair that we have more playing time for rookies are attacked and almost killed us is there where you see the difference in the time it takes an effort of playing and those that start and go fast.
Explaining to a HK rb lower than mine can kill me by 3 strokes if this is your second most balanced now and I can assure you that I have that much more defenesa of players here.
Those are details that you do not see GMs as one reason for not playing just manage it or see it from outside to explain it better.
How many times your Scar, Eskarina, Kai we ask you to change the system of oldies and their response was not always will never change ... then I as a player that I can wait for the day and tomorrow you come back to change the system if you said the same earlier?
These are small details I can not say that the maps of hatrel and clorence dropped because it now takes much more to kill a boss, it takes more to make the quest for pinneaple, and therefore takes much longer to do the oldies that is not just.
And that was the best thing to lose my time saying this because I am going to respond as it has done Númenor the system is not going to change again but I want you to know that as well as I do not agree that there are many but many are not .
Make a rating of the players that are in line with the new system and those that are not approved if the new system myself the support but if you do not think that should be adopted to change it.
It's just a board and respect for the boss and the quest to see the oldies like to put more accessible than it was for this reason that many of the players were below in rb
I cordially dismissal Arcangel3000
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- Olgoc
- Posts: 40
- Joined: Thu Sep 18, 2008 11:21 pm
Re: New Rb System
Final post on this matter on my behalf
Question: Is this new system better
Answer: In the long term i guess it will be
Question: Are people unhappy
Answer: Yes we all resist change, even more when we become weaker as a player, but Gm is being active and trying to improve game, so we respect his wishes and ideas
Question: Would you like to see any changes
Answer: Yes more skill points at RB 6 to RB 10, 300 linear points is not sufficient for all the work needed to RB
Question: Future improvement
Answer: Higher drop rate from bosses and a custom quest from 160
I hope people dont quit and try this new system out
Happy gaming all
And to that person who sleeps in the cafe to level up fast .... did you open the door and step outside to the real world yet
Question: Is this new system better
Answer: In the long term i guess it will be
Question: Are people unhappy
Answer: Yes we all resist change, even more when we become weaker as a player, but Gm is being active and trying to improve game, so we respect his wishes and ideas
Question: Would you like to see any changes
Answer: Yes more skill points at RB 6 to RB 10, 300 linear points is not sufficient for all the work needed to RB
Question: Future improvement
Answer: Higher drop rate from bosses and a custom quest from 160
I hope people dont quit and try this new system out
Happy gaming all
And to that person who sleeps in the cafe to level up fast .... did you open the door and step outside to the real world yet
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- Cynick
- Posts: 204
- Joined: Sat Sep 20, 2008 7:57 pm
Re: New Rb System
I've had a radical change of view. Have you seen how an RB 6 aura 5 HK can kill an RB 9 Mage with aura 5, g10's and what not in THREE hits ? I'm sorry but this just is not fair. Did i mention that once he puts on his dex, he is well nigh unkillable ? Forget the 3 RB difference. Same Aura, inferior set, and three frikkin hits ? Maybe you guys should adjust the aura damage so that an RB actually counts for something more than just a statistic. Yes I know you saw the argument b/w me and Laxman. He KNOWS that he's unbeatable at RB SIX!! Sure, maybe if i was, you know, a super mega pro mage with 1337 skills, I MIGHT be able to beat him. But..the fact is, I die in 3 hits. Just how does HIS skill come into play here ? I know that as a HK, he's excellent at what he does, ample examples from another server. But he doesn't even have to TRY! Three hits and its done. And then his faithful worshipper DM comes along with this immature insults, hearing which, I don't know whether to feel insulted or just laugh at his face..[GM]Scar wrote:Its true that everyone likes something that is easy. Its similar in my case also. But, we cannot do justice to all of them.
The Beta Map Bosses, Hatrel, Tosique haven't been altered. They can be easily hunted, perhaps if you know how to distribute the stat points.
I and Numenor have already provided many reasons to our actions. I have even posted a lot about the Advantages of the new RB system, but people who think its negative can go ahead and post how they feel that it is negative. We will revert the changes if we get a satisfying answer.
We have thought about all prospects of the Older system vs Newer System. We haven't made a spot decision. We have thought of all the Pros and Cons, since making a change will not be easy and reversing it will not be easy too.
(In this case, when I say "I" I'm referring to SilentKiller. He's probably going to get pissed off at this, but its true.)
That aside, dealing with the individual parts of Scar's reply.
You see, the problem with this is that you have not included the players in on such a discussion. Feedback is essential but even though you have a threads for this, the only reply we get is that such a change is NOT going to be reversed. This is such a negative start to an argument... Practically every idea we suggest is met by a staunch refusal. In a previous situation, it took us more than an hour of non stop fighting to get you and Numenor to even consider the idea of changing anything. Lets get this straight. We don't like to be insulting to get changes. But when we try give polite idea's, Eskarina goes "We are not going to change anything, live with this. We have thought this out thoroughly, and it is for the good of all players." and more. Not the exact words, but, the gist, ya know ? No offense, but its true, yet again. The rule saying "The GM decision is final" So why do we have feedback ? Imho you should edit the rule saying that "The GM decision should be respected".We have thought about all prospects of the Older system vs Newer System. We haven't made a spot decision. We have thought of all the Pros and Cons, since making a change will not be easy and reversing it will not be easy too
You just ignored my entire previous post mate ...=Sbut people who think its negative can go ahead and post how they feel that it is negative. We will revert the changes if we get a satisfying answer.
That was a sneaky jibe.. fact remains that level has to count for something. Just allocating stat points should not be the defining point of A3 =(The Beta Map Bosses, Hatrel, Tosique haven't been altered. They can be easily hunted, perhaps if you know how to distribute the stat points.
There is a saying "If you want respect, give respect" The latter is not a commodity which can be forced out or bought. It is something earned. A problem is that people are not willing to give second chances, because of the presence of other servers. So why am I arguing here ?
Because I like this server and I like the fact that you GM's are willing to spend time off your life listening to loads of whiners and actually spending the time coding and what not.
*Edited parts because it was somewhat rude*

IGN : HellArcher
IGC : Archer (duh)
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- Moulek
- Posts: 64
- Joined: Mon Sep 15, 2008 8:49 pm
Re: New Rb System
As far as people whining about Damage is concerned , they need to understand that Gameplay matters. And they are reducing the Creep's Hp / Damage ratio so as to match with the current stat distributions.
Scar , As you and the other GM's have taken a lot of time in coding this present system and putting it into place. Why dont you give a full guide as to how they can adapt to the current RB system so that people who have only played RB servers before can have a vague idea as to how they can continue in this server. Everyone is confused.. All they need is help... Which can be dealt to everyone accordingly and equally in the forums. Trying to answer all of them in-game is futile dude...
Maybe a thorough guide for everyone , so that they know where to level , how to make WZ. Basically how to get used to the new RB system. Only then can they understand how AMAZING this is compared to the old one.
There's a lot more gameplay involved in this new system which I'm clearly very happy about. Its makes it all the more fun to play
But the people who are unaware as to what to do right now , in this situation should have a helping hand to guide them.
I hope you take my suggestion into account and provide a guide... .
Thank You
Arjun a.k.a Knight
Scar , As you and the other GM's have taken a lot of time in coding this present system and putting it into place. Why dont you give a full guide as to how they can adapt to the current RB system so that people who have only played RB servers before can have a vague idea as to how they can continue in this server. Everyone is confused.. All they need is help... Which can be dealt to everyone accordingly and equally in the forums. Trying to answer all of them in-game is futile dude...
Maybe a thorough guide for everyone , so that they know where to level , how to make WZ. Basically how to get used to the new RB system. Only then can they understand how AMAZING this is compared to the old one.
There's a lot more gameplay involved in this new system which I'm clearly very happy about. Its makes it all the more fun to play

But the people who are unaware as to what to do right now , in this situation should have a helping hand to guide them.
I hope you take my suggestion into account and provide a guide... .
Thank You
Arjun a.k.a Knight
A3 Mania : | IGN : Knight | Town : Temoz | KnightHood : Anarchy | ------


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- Cynick
- Posts: 204
- Joined: Sat Sep 20, 2008 7:57 pm
Re: New Rb System
Don't get me wrong, I like this system too. Atleast, to a certain extent. But thinking realistically, people are not going to be bothered checking the forums. Admittedly, making everything easy is not the solution. But making everything hard is also not the solution. If this was a server with hundreds of people, this change would not be a problem, since enough people would be a buffer. But this is a new server, and so many people leaving will give it a bad name. And word of mouth travels fast.
And how is an RB6 HK being able to kill any other class connected with gameplay ? Okay so if he had to use even a miniscule part of his skill, then I would not even refer to it here. But its true. He hits, we die. No reduce, no warat, not even BOR. Just KW and BAM! Other classes should also be able to do their stuff..
The latter being my primary complaint. The other thing is that all my friends are leaving and that sucks =\
And how is an RB6 HK being able to kill any other class connected with gameplay ? Okay so if he had to use even a miniscule part of his skill, then I would not even refer to it here. But its true. He hits, we die. No reduce, no warat, not even BOR. Just KW and BAM! Other classes should also be able to do their stuff..

The latter being my primary complaint. The other thing is that all my friends are leaving and that sucks =\

IGN : HellArcher
IGC : Archer (duh)
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- Site Administrator
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Re: New Rb System
It is not going to stay that way. Level up and then try PvPing with a HK.
HK are the strongest self-sufficient chars.. built for PvP.
HK are the strongest self-sufficient chars.. built for PvP.
DONT PISS ME OFF. I get very mean and rude.
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- Temple Knight
- Posts: 27
- Joined: Mon Sep 15, 2008 9:59 pm
Re: New Rb System
Númenor I have a question regarding the new system as my market could have kept the same points that had exp before this system will be introduced to put more points on the defense to attack but explain how it is possible that my having marke attack more than me is if we compare the rb 1 and I rb 9 therefore my character should have many more points of exp. That is my simple question
thanks
thanks
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- Temple Knight
- Posts: 27
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Re: New Rb System
And explain as 4 characters in high-rb attacked a booster rb 2 and we could not kill that doubt is too big
Thaks you
Thaks you